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Copy pathNode.cs
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215 lines (168 loc) · 3.38 KB
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AI___Obstacle_Board
{
public class Node
{
/* Attributes */
public int Number_Of_Node;
public int Value;
public string Color;
public Point[] Points;
public Node Parent;
public int H_Function;
public int G_Function;
public int Number_Of_Neighbors;
/* ---------------------------------- Constructor's ------------------------------------- */
/**
* Constructor Of - Node.
**/
public Node(int Value , Point[] Points)
{
this.Value = Value;
this.Points = Points;
Parent = null;
H_Function = 0;
G_Function = 0;
}
/* ---------------------------------- Getters & Setters --------------------------------- */
/**
* Get - Number Of Node.
**/
public int Get_Number_Of_Node()
{
return this.Number_Of_Node;
}
/**
* Set - Number_Of_Node.
**/
public void Set_Number_Of_Node(int Number_Of_Node)
{
this.Number_Of_Node = Number_Of_Node;
}
/**
* Get - Value.
**/
public int Get_Value()
{
return this.Value;
}
/**
* Set - Value.
**/
public void Set_Value(int Value)
{
this.Value = Value;
}
/**
* Get - Point.
**/
public Point[] Get_Points()
{
return this.Points;
}
/**
* Set - Point.
**/
public void Set_Point(Point[] Points)
{
this.Points = Points;
}
/**
* Get - Parent.
**/
public Node Get_Parent()
{
return this.Parent;
}
/**
* Set - Parent.
**/
public void Set_Parent(Node Parent)
{
this.Parent = Parent;
}
/**
* Get - H Function.
**/
public int Get_H_Function()
{
return this.H_Function;
}
/**
* Set - H Function
**/
public void Set_H_Function(int H_Function)
{
this.H_Function = H_Function;
}
/**
* Get - G Function.
**/
public int Get_G_Function()
{
return this.G_Function;
}
/**
* Set - G Function
**/
public void Set_G_Function(int G_Function)
{
this.G_Function = G_Function;
}
/**
* Get - Color.
**/
public string Get_Color()
{
return this.Color;
}
/**
* Set - Color.
**/
public void Set_Color(string Color)
{
this.Color = Color;
}
/**
* Get - Number Of Neighbors
**/
public int Get_Number_Of_Neighbors()
{
return this.Number_Of_Neighbors;
}
/**
* Set - Number Of Neighbors.
**/
public void Set_Number_Of_Neighbors(int Number_Of_Neighbors)
{
this.Number_Of_Neighbors = Number_Of_Neighbors;
}
/* ---------------------------------- Function For Each Node ---------------------------- */
/**
* This Function Responsible For The G Value.
**/
public int Move_Cost()
{
if(this.Value == -1)
{
return 0;
}
return 1;
}
/**
* This Function Gets The Centre Points Of Node.
**/
public Point Get_Centre_Node()
{
int Center_Coordinate_X = Convert.ToInt32(((this.Points[3].X + this.Points[0].X) / 2));
int Center_Coordinate_Y = Convert.ToInt32(((this.Points[1].Y + this.Points[0].Y) / 2));
/* Return ===> Center Point */
return new Point(Center_Coordinate_X, Center_Coordinate_Y);
}
}
}