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83 lines (64 loc) · 2.67 KB
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import argparse
import os
import torch
from torch.autograd import Variable
from envs import make_env
parser = argparse.ArgumentParser(description='RL')
parser.add_argument('--algo', default='a2c',
help='algorithm to use: a2c | ppo | acktr')
parser.add_argument('--seed', type=int, default=1,
help='random seed (default: 1)')
parser.add_argument('--num-stack', type=int, default=4,
help='number of frames to stack (default: 4)')
parser.add_argument('--log-interval', type=int, default=10,
help='log interval, one log per n updates (default: 10)')
parser.add_argument('--env-name', default='PongNoFrameskip-v4',
help='environment to train on (default: PongNoFrameskip-v4)')
parser.add_argument('--load-dir', default='./trained_models/',
help='directory to save agent logs (default: ./trained_models/)')
parser.add_argument('--log-dir', default='/tmp/gym/',
help='directory to save agent logs (default: /tmp/gym)')
args = parser.parse_args()
try:
os.makedirs(args.log_dir)
except OSError:
pass
env = make_env(args.env_name, args.seed, 0, args.log_dir)()
actor_critic = torch.load(os.path.join(args.load_dir, args.env_name + ".pt"))
actor_critic.eval()
obs_shape = env.observation_space.shape
obs_shape = (obs_shape[0] * args.num_stack, *obs_shape[1:])
current_state = torch.zeros(1, *obs_shape)
def update_current_state(state):
shape_dim0 = env.observation_space.shape[0]
state = torch.from_numpy(state).float()
if args.num_stack > 1:
current_state[:, :-shape_dim0] = current_state[:, shape_dim0:]
current_state[:, -shape_dim0:] = state
env.render('human')
state = env.reset()
update_current_state(state)
if args.env_name.find('Bullet') > -1:
import pybullet as p
torsoId = -1
for i in range(p.getNumBodies()):
if (p.getBodyInfo(i)[0].decode() == "torso"):
torsoId = i
while True:
value, action = actor_critic.act(Variable(current_state, volatile=True),
deterministic=True)
cpu_actions = action.data.cpu().numpy()
# Obser reward and next state
state, _, done, _ = env.step(cpu_actions[0])
if args.env_name.find('Bullet') > -1:
if torsoId > -1:
distance = 5
yaw = 0
humanPos, humanOrn = p.getBasePositionAndOrientation(torsoId)
p.resetDebugVisualizerCamera(distance, yaw, -20, humanPos)
env.render('human')
if done:
state = env.reset()
actor_critic = torch.load(os.path.join(args.load_dir, args.env_name + ".pt"))
actor_critic.eval()
update_current_state(state)