Hi :)
thank you for proving us the .toe file.
I need help since I'm facing issues and I'm not able to solve them.
Browsing around I think it is because this file .toe is no longer supported by TD as it is.
#1 Error
/project1/Boids/sop_to_gradient_sdf_voxels/phong1GLSL
"Vertex Shader Compile Results:
Compiled Successfully
=============
Pixel Shader Compile Results:
ERROR: /project1/Boids/sop_to_gradient_sdf_voxels/phong1GLSLPixel:129: 'mTD2DImageOutputs' : undeclared identifier
ERROR: 1 compilation errors. No code generated.
=============
Linked Successfully
"
#2 Error
/project1/Boids/fbx_cached/MATGenerator/glsl
"Vertex Shader Compile Results:
Compiled Successfully
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
Shader Link Results:
ERROR: Linking vertex and fragment stages: Member names and types must match:
Block: _Geometry
vertex stage: " vec4 Color"
fragment stage: " vec4 Cd"
"
If you could provide an updated .toe and it is easier, it would be great :)
Thank you :)
Hi :)
thank you for proving us the .toe file.
I need help since I'm facing issues and I'm not able to solve them.
Browsing around I think it is because this file .toe is no longer supported by TD as it is.
#1 Error
/project1/Boids/sop_to_gradient_sdf_voxels/phong1GLSL
"Vertex Shader Compile Results:
Compiled Successfully
=============
Pixel Shader Compile Results:
ERROR: /project1/Boids/sop_to_gradient_sdf_voxels/phong1GLSLPixel:129: 'mTD2DImageOutputs' : undeclared identifier
ERROR: 1 compilation errors. No code generated.
=============
Linked Successfully
"
#2 Error
/project1/Boids/fbx_cached/MATGenerator/glsl
"Vertex Shader Compile Results:
Compiled Successfully
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
Shader Link Results:
ERROR: Linking vertex and fragment stages: Member names and types must match:
Block: _Geometry
vertex stage: " vec4 Color"
fragment stage: " vec4 Cd"
"
If you could provide an updated .toe and it is easier, it would be great :)
Thank you :)