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Added being able to pass in your game directory to the build script (#259)
1 parent 684f135 commit c779a04

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Lines changed: 10 additions & 2 deletions

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scripts/build.ps1

Lines changed: 10 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,8 @@ param (
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[switch]$Build = $false,
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[switch]$Install = $false,
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[string]$OutputDirectory = "..\src\bin\Release",
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[string]$ModDirectory = "Default"
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[string]$ModDirectory = "Default",
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[string]$GameDirectory = ""
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)
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# Functions
@@ -96,7 +97,14 @@ If ($Update)
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Write-Host "[CSM Update Script] Please Note: This may break the mod if any major game changes have occured."
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# Get the steam directory
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$GameDirectory = Read-Host "[CSM Update Script] Please enter your game folder directory. For example, for Windows, 'C:\Program Files\Steam\steamapps\common\Cities_Skylines' for Steam or 'C:\Program Files\Epic Games\CitiesSkylines' for Epic Games."
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If ($GameDirectory -eq "")
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{
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$GameDirectory = Read-Host "[CSM Update Script] Please enter your game folder directory. For example, for Windows, 'C:\Program Files\Steam\steamapps\common\Cities_Skylines' for Steam or 'C:\Program Files\Epic Games\CitiesSkylines' for Epic Games."
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}
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Else
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{
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Write-Host "[CSM Update Script] Game directory: $($GameDirectory)"
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}
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If ($IsMacOS)
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{

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