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·39 lines (29 loc) · 995 Bytes
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Copy pathalien.py
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executable file
·39 lines (29 loc) · 995 Bytes
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self, ai_game, image_path):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.image_path = image_path
self.image = pygame.image.load(image_path)
self.life = 2
scaler = 5
self.image = pygame.transform.scale(self.image, (13*scaler,8*scaler))
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def update(self):
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x
def update_life(self):
if self.life == 1:
var = pygame.PixelArray(self.image)
var.replace((255, 126, 0), (173, 87, 1))
del var
elif self.life == 0:
self.kill()
def check_edges(self):
screen_rect = self.screen.get_rect()
return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0)