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Emulator Hangs after Cycle Count Rollover  #2

Description

@mesheets

The emulator hangs after the 32-bit cycle counter rolls over.

Cycle counter is used somewhat widely throughout the emulator, so updating to handle rollover appears to be non-trivial.

An interim step is to increase the cycle counter size from a 32-bit signed integer to a 64-bit signed integer (long long).

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