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SlopArena Documentation

Start here. Pick your section.


🗺️ Orientation

Doc Read when
architecture-overview.md First. Codebase map, data flow, naming conventions.
testing.md How to verify changes. Sandbox, PvP, tools.

⚙️ Systems — How the game works

Doc Covers
systems/animation-system.md Unity Animator state machine, trigger-driven transitions
systems/combat-systems.md Universal combat mechanics
systems/hitbox-system.md Hitbox/hurtbox architecture
systems/attack-hitbox-system.md Attack hitbox data pipeline
systems/hitstun-di.md Hitstun & directional influence
systems/netcode-architecture.md Server-authoritative model, prediction, reconciliation
systems/blast-zones.md Void death, kill boundaries
systems/npc-system.md Training dummies, AI
systems/spell-vfx.md Spell visual effects
systems/vfx-particles.md Particle system design
systems/range-based-combat.md Range & attack distance design

🎮 Characters — Roster & pipeline

Doc Covers
characters/adding-a-new-character.md Full pipeline guide
characters/character-import-checklist.md Asset import checklist
characters/character-kit-design-principles.md Design rules for abilities
characters/manki.md Manki — Mad Bomber Monkey
characters/fightguy.md FightGuy — Martial Arts Champion

🤝 Contributing — For contributors

Doc Covers
contributing/conventions.md Art direction, animation naming, bone naming
contributing/quality.md Code quality guidelines
contributing/security.md Security considerations

📚 Research — Design reference (not active)

Doc Covers
research/dko-character-kits.md DKO character kit analysis
research/dko-mechanics.md DKO systems reference
research/frame-data-reference.md Frame data reference

📋 Plans — Implementation roadmaps

Doc Covers
plans/2026-06-14-online-pvp-roadmap.md Online PvP implementation plan