Start here. Pick your section.
| Doc | Read when |
|---|---|
architecture-overview.md |
First. Codebase map, data flow, naming conventions. |
testing.md |
How to verify changes. Sandbox, PvP, tools. |
| Doc | Covers |
|---|---|
systems/animation-system.md |
Unity Animator state machine, trigger-driven transitions |
systems/combat-systems.md |
Universal combat mechanics |
systems/hitbox-system.md |
Hitbox/hurtbox architecture |
systems/attack-hitbox-system.md |
Attack hitbox data pipeline |
systems/hitstun-di.md |
Hitstun & directional influence |
systems/netcode-architecture.md |
Server-authoritative model, prediction, reconciliation |
systems/blast-zones.md |
Void death, kill boundaries |
systems/npc-system.md |
Training dummies, AI |
systems/spell-vfx.md |
Spell visual effects |
systems/vfx-particles.md |
Particle system design |
systems/range-based-combat.md |
Range & attack distance design |
| Doc | Covers |
|---|---|
characters/adding-a-new-character.md |
Full pipeline guide |
characters/character-import-checklist.md |
Asset import checklist |
characters/character-kit-design-principles.md |
Design rules for abilities |
characters/manki.md |
Manki — Mad Bomber Monkey |
characters/fightguy.md |
FightGuy — Martial Arts Champion |
| Doc | Covers |
|---|---|
contributing/conventions.md |
Art direction, animation naming, bone naming |
contributing/quality.md |
Code quality guidelines |
contributing/security.md |
Security considerations |
| Doc | Covers |
|---|---|
research/dko-character-kits.md |
DKO character kit analysis |
research/dko-mechanics.md |
DKO systems reference |
research/frame-data-reference.md |
Frame data reference |
| Doc | Covers |
|---|---|
plans/2026-06-14-online-pvp-roadmap.md |
Online PvP implementation plan |