- To Do List — Reworked. Now pays $5 (up from $4). Target poker hand is chosen from all hands, not just discovered ones.
- Golden Ticket — Reverted payout nerf, now earns $4 (up from $3)
- Speedrun — Out of rotation.
- Ouija and Ectoplasm — Now cost $4 (bug fix).
- Justice — Back in rotation.
- Gold Card (Enhancement) — Payout increased from $3 to $4.
- Comeback Gold — Now awarded on any life loss again, not just PvP boss losses. Payout amounts ($4, or $2 on higher stakes) are unchanged.
- Balanced Sticker — Now shows a tooltip explaining what was changed on the card it's attached to.
- Hotkeys — Menu Shortcuts — Hold Tab in the menu to see context-sensitive shortcuts. Main menu: C creates a lobby, V joins from clipboard. In a lobby: C copies the code, L leaves, D picks deck. Disconnected: R reconnects.
- Timer and score preview rework - TODO
- Match Replays (Practice Mode) — Practice against a ghost opponent replayed from a past match. Drop a Lovely log (
.log) or exported.jsoninto thereplays/folder and it shows up in the replay picker. Accessed via Practice → Ruleset → Replay Picker. Flip perspective to play as either side.
- Hanging Chad — Reworked. Retriggers first 2 cards instead of first card twice.
- Seltzer — Lasts 8 hands instead of 10.
- Turtle Bean — Grants +4 hand size instead of +5.
- Golden Ticket — Earns $3 instead of $4. No longer requires Gold cards in deck. Now Uncommon rarity.
- Speedrun — Can now activate for both players if the second player joins within 30 seconds.
- Ouija — Destroys 3 cards instead of converting all cards to a single suit and reducing hand size.
- Judgment — Now draws from its own queue (vanilla behavior) on Orange Stake and above. Still uses the shop queue on lower stakes.