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Copy pathsnake.cpp
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230 lines (212 loc) · 6.01 KB
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#include "snake.h"
#include "screen.h"
#include <time.h>
#include<math.h>
#include <unistd.h>
#define start_speed 300
CSnake::CSnake(CRect r, char _c /*=' '*/): //duzy czas odswiezania
CFramedWindow(r, _c)
{
loop = 0;
score = 0;
h_bool=true;
p_bool=false;
is_moving = false;
gm_ov_bool = false;
is_fruit_bool=false;
speed = start_speed;
timeout(start_speed);
fruit_position.y = 5;
fruit_position.x = 20;
snake_body.dir = RIGHT;
snake_body.part.push_back(CPoint(4,2));
snake_body.part.push_back(CPoint(3,2));
snake_body.part.push_back(CPoint(2,2));
}
void CSnake::paint()
{
CFramedWindow::paint();
fruit();
snake();
if(h_bool)
help();
level();
}
void CSnake::help() // void CInputLine::paint() tu mozna było uzyc
{
char options[5][40] = {"h - toggle help information","p - toggle pause/play mode","r - restart game",
"arrows - move snake (in play mode) or","move window (in pause mode)"};
for(int i = 0; i < 5;i++){
gotoyx( geom.topleft.y + 4 + i,geom.topleft.x + 3);
printl(options[i]);
}
}
bool CSnake::handleEvent(int key)
{
if(!h_bool && !p_bool)
{
is_moving = true;
switch (key)
{
case KEY_UP:
if(snake_body.dir != DOWN)
snake_body.dir = UP;
break;
case KEY_DOWN:
if(snake_body.dir != UP)
snake_body.dir = DOWN;
break;
case KEY_RIGHT:
if(snake_body.dir != LEFT)
snake_body.dir = RIGHT;
break;
case KEY_LEFT:
if(snake_body.dir != RIGHT)
snake_body.dir = LEFT;
break;
}
}
if(key == 'h' || key == 'H')
{
h_bool = !h_bool;
if(h_bool == true)
is_moving = false;
if(h_bool == false)
is_moving = true;
return true;
}
else if(key == 'p' || key == 'P') // pause mode
{
p_bool = !p_bool;
if(p_bool == true)
is_moving = false;
if(p_bool == false)
is_moving = true;
return true;
}
else if(key == 'r' || key == 'R')
{
restart();
return true;
}
else if(is_moving == false )
{
if(CWindow::handleEvent(key))
return true;
return false;
}
step();
//usleep(100000);
//false jesli nie am zadnego przycisku oraz jest h_bool lub p_bull
return true;
}
void CSnake::snake()
{
if(gm_ov_bool){
gotoyx(geom.topleft.y+9,geom.topleft.x+17);
printl("GAME OVER");
}
init_pair(1, COLOR_BLACK,COLOR_GREEN);//waz tlo
attron(COLOR_PAIR(1));
for(list< CPoint >::iterator i = snake_body.part.begin(); i != snake_body.part.end(); i++)//ogon
{
gotoyx(i->y+geom.topleft.y,i->x+geom.topleft.x);
printc('X');
}
gotoyx(snake_body.part.begin()->y+geom.topleft.y,snake_body.part.begin()->x+geom.topleft.x);//glowa
printc('O');
attroff(COLOR_PAIR(1)); //off color
}
void CSnake::step()
{
if(!h_bool && !p_bool && !gm_ov_bool)//chodzi jesli menu wylaczone
{
snake_body.part.push_front(snake_body.part.front());
switch(snake_body.dir)
{
case UP:
snake_body.part.front() += CPoint(0, -1);
if(snake_body.part.front().y == 0)
snake_body.part.front().y = geom.size.y - 2;
break;
case RIGHT:
snake_body.part.front() += CPoint(1, 0);
if(snake_body.part.front().x == geom.size.x - 1)
snake_body.part.front().x = 1;
break;
case DOWN:
snake_body.part.front() += CPoint(0, 1);
if(snake_body.part.front().y == geom.size.y - 1)
snake_body.part.front().y = 1;
break;
case LEFT:
snake_body.part.front() += CPoint(-1, 0);
if(snake_body.part.front().x == 0)
snake_body.part.front().x = geom.size.x - 2;
break;
}
bite();
CPoint temp = snake_body.part.front();
snake_body.part.pop_front();
if(collision(temp))
gm_ov_bool = true;
snake_body.part.push_front(temp);
}
}
void CSnake::restart()
{
score = 0;
h_bool = true;
p_bool = false;
is_moving = false;
gm_ov_bool = false;
speed = start_speed;
timeout(start_speed);
is_fruit_bool = false;
snake_body.dir = RIGHT;
snake_body.part.clear();
snake_body.part.push_back(CPoint(4,2));
snake_body.part.push_back(CPoint(3,2));
snake_body.part.push_back(CPoint(2,2));
}
void CSnake::fruit()
{
if(!is_fruit_bool)
{
srand((int) time(0));
do{
fruit_position.x = ( std::rand() % (geom.size.x-3))+1;
fruit_position.y = ( std::rand() % (geom.size.y-3))+1;
}while(collision(fruit_position));
is_fruit_bool = true;
}
//jesli losowanie sie niepowiodlo
//if done return true;zmienia pozycje alternatywa byloby przesuwanie zamiast ponownego losowania
gotoyx(fruit_position.y+geom.topleft.y,fruit_position.x+geom.topleft.x);
printc('@');
}
bool CSnake::collision(CPoint &it)
{
for(list< CPoint >::iterator i = snake_body.part.begin(); i != snake_body.part.end(); i++)//ogon
if(i->x == it.x && i->y == it.y)
return true;
return false;
}
void CSnake::bite()
{
if( (snake_body.part.front().x == fruit_position.x) && (snake_body.part.front().y == fruit_position.y))
{
is_fruit_bool = false;
score+=1;
if(speed > 10)
speed -= 8;
timeout(speed);
}
else
snake_body.part.pop_back();
}
void CSnake::level()
{
gotoyx(geom.topleft.y-1,geom.topleft.x);
printl("| LEVEL : %d || SCORE : %d |",(int)sqrt(score),score);
}