Hello, I'm having errors in the pixel shaders that write depth.
Unhandled exception. System.Collections.Generic.KeyNotFoundException: The given key 'DepthOut0' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at HlslDecompiler.Hlsl.RegisterState.GetRegisterName(RegisterKey registerKey) in F:\Dev\HlslDecompiler\Hlsl\Compiler\RegisterState.cs:line 168
at HlslDecompiler.Hlsl.RegisterState.GetDestinationName(Instruction instruction) in F:\Dev\HlslDecompiler\Hlsl\Compiler\RegisterState.cs:line 48
at HlslDecompiler.HlslWriter.GetDestinationName(Instruction instruction) in F:\Dev\HlslDecompiler\Hlsl\HlslWriter.cs:line 45
at HlslDecompiler.HlslSimpleWriter.WriteInstruction(D3D9Instruction instruction) in F:\Dev\HlslDecompiler\Hlsl\HlslSimpleWriter.cs:line 230
at HlslDecompiler.HlslSimpleWriter.WriteMethodBody() in F:\Dev\HlslDecompiler\Hlsl\HlslSimpleWriter.cs:line 28
at HlslDecompiler.HlslWriter.Write(String hlslFilename) in F:\Dev\HlslDecompiler\Hlsl\HlslWriter.cs:line 124
at HlslDecompiler.Program.ReadRgxa(String baseFilename, FileStream inputStream, Boolean doAstAnalysis) in F:\Dev\HlslDecompiler\Program.cs:line 91
at HlslDecompiler.Program.Main(String[] args) in F:\Dev\HlslDecompiler\Program.cs:line 30
Hello, I'm having errors in the pixel shaders that write depth.