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Program.cs
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145 lines (128 loc) · 4.54 KB
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using HlslDecompiler.DirectXShaderModel;
using HlslDecompiler.Hlsl;
using HlslDecompiler.Util;
using System;
using System.IO;
namespace HlslDecompiler;
class Program
{
public static void Main(string[] args)
{
var options = CommandLineOptions.Parse(args);
if (options.InputFilename == null)
{
Console.WriteLine("Expected input filename");
return;
}
string baseFilename = Path.GetFileNameWithoutExtension(options.InputFilename);
using var inputStream = File.Open(options.InputFilename, FileMode.Open, FileAccess.Read);
var format = FormatDetector.Detect(inputStream);
switch (format)
{
case ShaderFileFormat.ShaderModel:
ReadShaderModel(baseFilename, inputStream, options);
break;
case ShaderFileFormat.Dxbc:
ReadDxbc(baseFilename, inputStream, options);
break;
case ShaderFileFormat.Rgxa:
ReadRgxa(baseFilename, inputStream, options.DoAstAnalysis);
break;
case ShaderFileFormat.Unknown:
Console.WriteLine("Unknown file format!");
break;
}
if (!options.PrintToConsole)
{
Console.WriteLine("Finished.");
}
}
private static void ReadShaderModel(string baseFilename, FileStream inputStream, CommandLineOptions options)
{
using (var input = new ShaderReader(inputStream, true))
{
ShaderModel shader = input.ReadShader();
if (!options.PrintToConsole)
{
var writer = new AsmWriter(shader);
string asmFilename = $"{baseFilename}.asm";
Console.WriteLine("Writing {0}", asmFilename);
writer.Write(asmFilename);
}
var hlslWriter = CreateHlslWriter(shader, options.DoAstAnalysis);
if (options.PrintToConsole)
{
hlslWriter.Write(Console.Out);
}
else
{
string hlslFilename = $"{baseFilename}.fx";
Console.WriteLine("Writing {0}", hlslFilename);
hlslWriter.Write(hlslFilename);
}
}
}
private static void ReadDxbc(string baseFilename, FileStream inputStream, CommandLineOptions options)
{
using (var input = new DxbcReader(inputStream, true))
{
ShaderModel shader = input.ReadShader();
if (!options.PrintToConsole)
{
var writer = new AsmWriter(shader);
string asmFilename = $"{baseFilename}.asm";
Console.WriteLine("Writing {0}", asmFilename);
writer.Write(asmFilename);
}
var hlslWriter = CreateHlslWriter(shader, options.DoAstAnalysis);
if (options.PrintToConsole)
{
hlslWriter.Write(Console.Out);
}
else
{
string hlslFilename = $"{baseFilename}.fx";
Console.WriteLine("Writing {0}", hlslFilename);
hlslWriter.Write(hlslFilename);
}
}
}
private static void ReadRgxa(string baseFilename, FileStream inputStream, bool doAstAnalysis)
{
using var input = new RgxaReader(inputStream, true);
int ivs = 0, ips = 0;
while (true)
{
ShaderModel shader = input.ReadShader();
if (shader is null)
{
break;
}
string outFilename;
if (shader.Type == ShaderType.Vertex)
{
outFilename = $"{baseFilename}_vs{ivs}";
ivs++;
}
else
{
outFilename = $"{baseFilename}_ps{ips}";
ips++;
}
Console.WriteLine(outFilename);
//shader.ToFile("outFilename.fxc");
var writer = new AsmWriter(shader);
writer.Write(outFilename + ".asm");
var hlslWriter = CreateHlslWriter(shader, doAstAnalysis);
hlslWriter.Write(outFilename + ".fx");
}
}
private static HlslWriter CreateHlslWriter(ShaderModel shader, bool doAstAnalysis)
{
if (doAstAnalysis)
{
return new HlslAstWriter(shader);
}
return new HlslSimpleWriter(shader);
}
}