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ociocheck to check OpenColorIO library version first (#2310)
* Add to PathUtils Signed-off-by: Mei Chu <meimchu@gmail.com> * Python test switch to ExceptionMissingFile Signed-off-by: Mei Chu <meimchu@gmail.com> * Updated tests to use ExceptionMissingFile instead Signed-off-by: Mei Chu <meimchu@gmail.com> * Revert PathUtil related changes. Signed-off-by: Mei Chu <meimchu@gmail.com> * Remove PathUtils changes Signed-off-by: Mei Chu <meimchu@gmail.com> * Switch exception raised for filepath not provided in CreateFromFile. Signed-off-by: Mei Chu <meimchu@gmail.com> * Remove TODO Signed-off-by: Mei Chu <meimchu@gmail.com> * Add CVE to security (#2311) Signed-off-by: Doug Walker <doug.walker@autodesk.com> Signed-off-by: Mei Chu <meimchu@gmail.com> * Adsk Contrib - Fix 2023.3 Linux container break (#2315) * Fix 2023.3 Linux container break Signed-off-by: Doug Walker <doug.walker@autodesk.com> * Adjust to keep the name constant to use the existing GitHub branch rules Signed-off-by: Doug Walker <doug.walker@autodesk.com> --------- Signed-off-by: Doug Walker <doug.walker@autodesk.com> Signed-off-by: Mei Chu <meimchu@gmail.com> * Add DirectX 12 GPU backend for automated unit testing on Windows (#2271) * Add DirectX 12 GPU backend for automated unit testing on Windows Introduce a DirectX 12 / HLSL rendering backend alongside the existing OpenGL / GLSL and Metal / MSL backends, enabling the GPU unit test suite to run natively on Windows without requiring an OpenGL context. Key changes: GraphicalApp abstract interface (graphicalapp.h/cpp) Backend-agnostic base class extracted from OglApp. OglApp and MetalApp now inherit from it. DxApp (dxapp.h/cpp) -- DirectX 12 backend Off-screen RGBA32F render target, full-screen triangle via SV_VertexID, staging readback, SM 6.0 DXC shader compilation. HLSLBuilder (hlsl.h/cpp) -- HLSL shader generation Translates GpuShaderDesc into HLSL pixel shaders with 1D and 3D LUT texture uploads in RGBA32F format. CMake integration OCIO_DIRECTX_ENABLED option, FetchContent for DirectX-Headers, auto-copy of DXC runtime DLLs to the test output directory. Test tolerance adjustments Minor epsilon increases for 4 tests due to DX12/SM6.0 FMA and pow() precision differences. All 263 GPU tests pass on the DirectX 12 backend. Build and run: # Configure (OCIO_DIRECTX_ENABLED defaults to ON on Windows) cmake -S . -B build -DCMAKE_BUILD_TYPE=Release # Build the GPU test binary cmake --build build --target test_gpu_exec --config Release # Run GPU tests with the DX12 backend ctest --test-dir build -C Release -R test_dx Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Fix post-rebase issues found in code review - HeadlessOglApp::printGraphicsInfo() was calling pure virtual base (crash on headless EGL) - graphicalapp.cpp included oglapp.h unconditionally; guard under OCIO_GL_ENABLED - tests/gpu/CMakeLists.txt early-return guard excluded Vulkan-only builds - Add missing test_vulkan ctest entry Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Minor additional comments, formatting and fixes. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Speed up DX12 GPU test backend (~19%) The DX12 test suite was noticeably slower than the OpenGL and Vulkan backends. Profiling the run showed the gap was almost entirely in DXC shader compilation, not in Present, fence waits, or DxcCreateInstance as initially suspected. Three low-risk changes: - Cache IDxcUtils and IDxcCompiler3 as DxApp members instead of recreating them on every setShader() call. The COM instances are thread-safe and perfectly reusable; recreating them per test added no value. - Compile the full-screen-triangle vertex shader exactly once and reuse the bytecode across all tests. The VSMain HLSL is a hard-coded SV_VertexID-driven triangle with no test-specific state — the bytecode is identical every time. Extracted into a new ensureVertexShaderCompiled() helper. This alone eliminated the biggest redundancy (263 duplicate VS compiles). - Present(1, 0) → Present(0, 0). VSync is meaningless for an off-screen test harness that reads back from a float render target. Locally the win shows up mostly in waitForPreviousFrame, which was being throttled by the swap-chain pipeline even on an invisible window. All 263/263 tests still pass; no tolerance changes, no DXIL codegen changes (except for a UTF8 fix), no precision risk. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Several small fixes tidying up the recently-added GPU test infrastructure. - Fix unused-variable warnings (fatal on macOS with warnings-as-errors): guard useDxRenderer and useVulkanRenderer declarations with the same ifdefs as their usage sites. useMetalRenderer stays unconditional because it's referenced on all platforms. - Propagate the MSVC+shared-libs PATH workaround to test_vulkan so it can find OpenColorIO_*.dll at runtime, matching what's already done for test_dx. - Upgrade the dxcompiler.dll detection message from STATUS to WARNING and rewrite it to name OCIO_DIRECTX_ENABLED and offer concrete recovery paths. The previous STATUS message was easy to miss, leaving users with a silent degradation until test_dx failed at runtime. - Rename the OpenGL ctest from test_gpu to test_opengl now that sibling backend-specific tests (test_dx, test_vulkan, test_metal) exist. The test_gpu_exec binary keeps its name since it's backend-agnostic and selects via CLI flags. - Declare OCIO_VULKAN_ENABLED as a first-class CMake option with mark_as_advanced, matching the existing OCIO_DIRECTX_ENABLED. It was previously used in conditionals without ever being declared, so it never appeared as a toggle in ccmake/cmake-gui. - Document both OCIO_DIRECTX_ENABLED and OCIO_VULKAN_ENABLED in docs/quick_start/installation.rst, noting that Vulkan requires an external SDK. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Integrate DirectX-Headers with OCIO's external-package pattern Previously InstallDirectXHeaders.cmake was included unconditionally from oglapphelpers/CMakeLists.txt, so DirectX-Headers was always fetched from GitHub regardless of whether the user had a local copy installed. There was no way to use a system install, a vendored copy, or an air-gapped build, and the dep didn't respect OCIO_INSTALL_EXT_PACKAGES. DirectX-Headers is now a first-class OCIO dependency, handled the same way as Imath, ZLIB, yaml-cpp, etc.: try find_package first, fall back to FetchContent only if not found and OCIO_INSTALL_EXT_PACKAGES allows it. Changes: - New share/cmake/modules/FindDirectX-Headers.cmake, modeled on FindImath.cmake. - InstallDirectXHeaders.cmake → InstallDirectX-Headers.cmake (the hyphen matches OCIO's Install convention). - oglapphelpers/CMakeLists.txt now calls ocio_handle_dependency(DirectX-Headers ...) with MIN_VERSION 1.606.0 (Windows SDK 22H2 era — old enough to cover most installed copies) and RECOMMENDED_VERSION 1.619.1 (the version OCIO pins and validates). For users: a local DirectX-Headers install can now be supplied via any of the standard CMake mechanisms — -DDirectX-Headers_DIR, -DDirectX-Headers_ROOT, -DDirectX-Headers_INCLUDE_DIR, or globally with -DOCIO_INSTALL_EXT_PACKAGES=NONE to forbid any network fetch. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Improve dxcompiler.dll diagnostics and allow overriding its path Addresses test crashes seen on stuck Windows 10 hosts caused by an old dxcompiler.dll shipped in that host's Windows SDK Redist. - Print the version of the found dxcompiler.dll at configure time so crash reports identify the exact DXC build without follow-up diagnostics. - Emit a standing hint pointing at the DirectX Shader Compiler releases page, which is the documented workaround. - New -DOCIO_DXCOMPILER_DLL=<path> overrides the Windows SDK Redist search, letting users supply a newer DLL pre-build instead of copying it by hand after. - Extracted the DXC-runtime logic into share/cmake/utils/LocateDXCompilerRuntime.cmake so tests/gpu/CMakeLists.txt stays focused on the test target. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Minor comment tweaks in LocateDXCompilerRuntime.cmake. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Use OCIO_DirectX-Headers_RECOMMENDED_VERSION in InstallDirectX-Headers.cmake ocio_install_dependency already propagates the RECOMMENDED_VERSION from the ocio_handle_dependency call site. Consume it instead of hardcoding the version a second time. Matches the pattern in Installyaml-cpp.cmake and Installpystring.cmake. Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> * Address local cleanup notes from PR #2271 Claude review. * Name CbvSrvHeapSize and throw in setShader if a shader needs more SRV slots than the heap holds. * Guard ~DxApp() so the GPU wait/CloseHandle are skipped when sync objects were never created (constructor partial-init). * Comment the 16-byte float4 stride used when packing UNIFORM_VECTOR_FLOAT/INT arrays into the HLSL constant buffer. * Only record m_windowClassName when RegisterClassExA actually succeeds, so cleanup won't unregister a class owned by another DxApp. * Drop the redundant trailing else in GPUUnitTest.cpp's shadingLanguage selector (initializer already covers it). Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> --------- Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> Co-authored-by: Doug Walker <doug.walker@autodesk.com> Signed-off-by: Mei Chu <meimchu@gmail.com> --------- Signed-off-by: Mei Chu <meimchu@gmail.com> Signed-off-by: Doug Walker <doug.walker@autodesk.com> Signed-off-by: Eric Renaud-Houde <eric.renaud.houde@gmail.com> Co-authored-by: Doug Walker <doug.walker@autodesk.com> Co-authored-by: Éric Renaud-Houde <eric.renaud.houde@gmail.com>
1 parent 7063751 commit f660cee

3 files changed

Lines changed: 14 additions & 4 deletions

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src/OpenColorIO/Config.cpp

Lines changed: 11 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@
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#include <vector>
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#include <regex>
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#include <functional>
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#include <filesystem>
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#include <pystring.h>
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@@ -1153,9 +1154,10 @@ ConstConfigRcPtr Config::CreateFromEnv()
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ConstConfigRcPtr Config::CreateFromFile(const char * filename)
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{
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// Specifically check if a config filepath is provided.
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if (!filename || !*filename)
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{
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throw ExceptionMissingFile ("The config filepath is missing.");
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throw Exception("The config filepath is missing.");
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}
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// Check for URI Pattern: ocio://<config name>
@@ -1167,6 +1169,14 @@ ConstConfigRcPtr Config::CreateFromFile(const char * filename)
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return CreateFromBuiltinConfig(uri.c_str());
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}
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// Specifically check if the provided non-builtin config filepath exists.
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if (!std::filesystem::exists(filename))
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{
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std::ostringstream oss;
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oss << "'" << filename << "' file does not exist.";
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throw ExceptionMissingFile(oss.str().c_str());
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}
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std::ifstream ifstream = Platform::CreateInputFileStream(
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filename,
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std::ios_base::in | std::ios_base::binary

tests/cpu/builtinconfigs/BuiltinConfig_tests.cpp

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@@ -446,8 +446,8 @@ OCIO_ADD_TEST(BuiltinConfigs, create_builtin_config)
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// Test that CreateFromFile does not work without ocio:// prefix for built-in config.
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OCIO_CHECK_THROW_WHAT(
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OCIO::Config::CreateFromFile("cg-config-v1.0.0_aces-v1.3_ocio-v2.1"),
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OCIO::Exception,
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"Error could not read 'cg-config-v1.0.0_aces-v1.3_ocio-v2.1' OCIO profile."
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OCIO::ExceptionMissingFile,
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"'cg-config-v1.0.0_aces-v1.3_ocio-v2.1' file does not exist."
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);
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{

tests/python/ConfigTest.py

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@@ -1011,7 +1011,7 @@ def testFromEnvAndFromFile(uri, numberOfExpectedColorspaces, expectedConfigName)
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nbOfColorspacesForStudioConfig = 55
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# Test that CreateFromFile does not work without ocio:// prefix for built-in config.
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with self.assertRaises(OCIO.Exception) as cm:
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with self.assertRaises(OCIO.ExceptionMissingFile) as cm:
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OCIO.Config.CreateFromFile(cgConfigName)
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# Test CG config.

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