@@ -53,14 +53,12 @@ std::string getVecKeyword(GpuLanguage lang)
5353 kw << " half" << N;
5454 break ;
5555 }
56-
5756 case GPU_LANGUAGE_HLSL_DX11 :
5857 {
5958 kw << " float" << N;
6059 break ;
6160 }
6261
63- case GPU_LANGUAGE_UNKNOWN :
6462 default :
6563 {
6664 throw Exception (" Unknown GPU shader language." );
@@ -102,7 +100,6 @@ void getTexDecl(GpuLanguage lang,
102100 break ;
103101 }
104102
105- case GPU_LANGUAGE_UNKNOWN :
106103 default :
107104 {
108105 throw Exception (" Unknown GPU shader language." );
@@ -112,9 +109,9 @@ void getTexDecl(GpuLanguage lang,
112109
113110template <int N>
114111std::string getTexSample (GpuLanguage lang,
115- const std::string & textureName,
116- const std::string & samplerName,
117- const std::string & coords)
112+ const std::string & textureName,
113+ const std::string & samplerName,
114+ const std::string & coords)
118115{
119116 std::ostringstream kw;
120117
@@ -142,7 +139,6 @@ std::string getTexSample(GpuLanguage lang,
142139 break ;
143140 }
144141
145- case GPU_LANGUAGE_UNKNOWN :
146142 default :
147143 {
148144 throw Exception (" Unknown GPU shader language." );
@@ -360,7 +356,8 @@ void GpuShaderText::declareIntArrayConst(const std::string & name, int size, con
360356 auto nl = newLine ();
361357 if (m_lang != GPU_LANGUAGE_HLSL_DX11 )
362358 {
363- nl << " const " << intKeyword () << " " << name << " [" << size << " ]" << " = " << intKeyword () << " [" << size << " ](" ;
359+ nl << " const " << intKeyword () << " " << name << " [" << size << " ]"
360+ << " = " << intKeyword () << " [" << size << " ](" ;
364361 for (int i = 0 ; i < size; ++i)
365362 {
366363 nl << v[i];
@@ -703,7 +700,6 @@ std::string matrix4Mul(const T * m4x4, const std::string & vecName, GpuLanguage
703700 break ;
704701 }
705702
706- case GPU_LANGUAGE_UNKNOWN :
707703 default :
708704 {
709705 throw Exception (" Unknown GPU shader language." );
@@ -745,7 +741,6 @@ std::string GpuShaderText::lerp(const std::string & x,
745741 break ;
746742 }
747743
748- case GPU_LANGUAGE_UNKNOWN :
749744 default :
750745 {
751746 throw Exception (" Unknown GPU shader language." );
@@ -760,26 +755,25 @@ std::string GpuShaderText::float3GreaterThan(const std::string & a,
760755 std::ostringstream kw;
761756 switch (m_lang)
762757 {
763- case GPU_LANGUAGE_GLSL_1_2 :
764- case GPU_LANGUAGE_GLSL_1_3 :
765- case GPU_LANGUAGE_GLSL_4_0 :
766- case GPU_LANGUAGE_CG :
767- {
768- kw << float3Keyword () << " (greaterThan( " << a << " , " << b << " ))" ;
769- break ;
770- }
771- case GPU_LANGUAGE_HLSL_DX11 :
772- {
773- kw << float3Keyword () << " ((" << a << " > " << b << " ) ? "
774- << float3Const (1 .0f ) << " : " << float3Const (0 .0f ) << " )" ;
775- break ;
776- }
758+ case GPU_LANGUAGE_GLSL_1_2 :
759+ case GPU_LANGUAGE_GLSL_1_3 :
760+ case GPU_LANGUAGE_GLSL_4_0 :
761+ case GPU_LANGUAGE_CG :
762+ {
763+ kw << float3Keyword () << " (greaterThan( " << a << " , " << b << " ))" ;
764+ break ;
765+ }
766+ case GPU_LANGUAGE_HLSL_DX11 :
767+ {
768+ kw << float3Keyword () << " ((" << a << " > " << b << " ) ? "
769+ << float3Const (1 .0f ) << " : " << float3Const (0 .0f ) << " )" ;
770+ break ;
771+ }
777772
778- case GPU_LANGUAGE_UNKNOWN :
779- default :
780- {
781- throw Exception (" Unknown GPU shader language." );
782- }
773+ default :
774+ {
775+ throw Exception (" Unknown GPU shader language." );
776+ }
783777 }
784778 return kw.str ();
785779}
@@ -805,7 +799,6 @@ std::string GpuShaderText::float4GreaterThan(const std::string & a,
805799 break ;
806800 }
807801
808- case GPU_LANGUAGE_UNKNOWN :
809802 default :
810803 {
811804 throw Exception (" Unknown GPU shader language." );
@@ -836,7 +829,6 @@ std::string GpuShaderText::atan2(const std::string & y,
836829 break ;
837830 }
838831
839- case GPU_LANGUAGE_UNKNOWN :
840832 default :
841833 {
842834 throw Exception (" Unknown GPU shader language." );
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