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Changelog

v2.1.0 - 9 April 2026

  • Updated code to be compatible with the Patch 1.14.0.

v2.0.0 - 19 February 2026

⚠️ This release contains breaking changes.

  • Removed the hardcoded version check in favor of an automated version control system.
  • ⚠️ Added Rift of the NecroManager as a dependency.
  • Fixed a bug which caused portrait events to not work properly when using the CustomCounterpartNative portrait.

v1.2.1 - 10 December 2025

Updated game version. Compatible with Patch 1.11.1.

v1.2.0 - 20 November 2025

  • Fixed a bug where custom portraits which used manual scaling on some frames could display incorrectly.
  • Fixed a bug where VFX and portrait color events would trigger in practice mode even when Beastmaster was active.

Compatible with Patch 1.10.0.

v1.1.0 - 14 November 2025

⚠️ This release contains breaking changes.

  • Added support for beatmap events to change portraits, portrait color, or background VFX in the middle of a custom chart.
  • Significantly decreased memory usage and load times of all images loaded from the filesystem by the game (custom portraits, particles, and album arts).
  • Fixed a bug where background videos would not display in practice mode when the Beastmaster was disabed.
  • ⚠️ Changed the 'Disable Version Check' configuration option to be a checkbox toggle.

Compatible with Patch 1.10.0.

v1.0.3 - 30 October 2025

Updated game version. Compatible with Patch 1.10.0.

v1.0.2 - 18 September 2025

Updated game version. Compatible with Patch 1.8.0.

v1.0.1 - 14 August 2025

Updated game version. Compatible with Patch 1.7.0.

v1.0.0 - 7 July 2025

⚠️ This release contains breaking changes.

  • ⚠️ Removed the mod's old functionality entirely in light of custom portraits now being supported by the base game.
  • Added support for global overrides of portraits in base game levels, either on a per-character or per-track basis
  • Added reskin toggles for Cadence (Crypt costume) and the NecroDancer (Crypt and Burger costumes).
  • Added toggles to prevent Beastmaster, Coda, and Shopkeeper from overriding portraits in their respective extra modes.
  • Added a version check which causes the mod to be automatically disabled when the game updates.

Updated game version. Compatible with Patch 1.6.0.

v0.2.2 - 22 March 2025

  • Disabled the underlying portrait animators, which was sometimes causing custom hero portraits to have a jittery offset.
  • Removed stray white pixels appearing along the border of custom sprites.

v0.2.1 - 21 March 2025

  • Fixed a bug which caused portraits to sometimes not properly display on the first attempt of the level if they took a long time to load.

v0.2.0 - 21 March 2025

⚠️ This release contains breaking changes.

  • Added support for custom hero portraits to replace Cadence on the left side. Hero portraits are loaded from CustomPortRifts/Hero and follow the same conventions as counterpart portraits.
  • ⚠️ Counterpart portraits are now loaded from CustomPortRifts/Counterpart instead of CustomPortRifts.
  • ⚠️ To maintain consistency, counterpart portraits are no longer shifted upwards 100 pixels.

v0.1.0 - 17 March 2025

Initial release.