- Updated code to be compatible with the Patch 1.14.0.
- Removed the hardcoded version check in favor of an automated version control system.
⚠️ Added Rift of the NecroManager as a dependency.- Fixed a bug which caused portrait events to not work properly when using the CustomCounterpartNative portrait.
Updated game version. Compatible with Patch 1.11.1.
- Fixed a bug where custom portraits which used manual scaling on some frames could display incorrectly.
- Fixed a bug where VFX and portrait color events would trigger in practice mode even when Beastmaster was active.
Compatible with Patch 1.10.0.
- Added support for beatmap events to change portraits, portrait color, or background VFX in the middle of a custom chart.
- Significantly decreased memory usage and load times of all images loaded from the filesystem by the game (custom portraits, particles, and album arts).
- Fixed a bug where background videos would not display in practice mode when the Beastmaster was disabed.
⚠️ Changed the 'Disable Version Check' configuration option to be a checkbox toggle.
Compatible with Patch 1.10.0.
Updated game version. Compatible with Patch 1.10.0.
Updated game version. Compatible with Patch 1.8.0.
Updated game version. Compatible with Patch 1.7.0.
⚠️ Removed the mod's old functionality entirely in light of custom portraits now being supported by the base game.- Added support for global overrides of portraits in base game levels, either on a per-character or per-track basis
- Added reskin toggles for Cadence (Crypt costume) and the NecroDancer (Crypt and Burger costumes).
- Added toggles to prevent Beastmaster, Coda, and Shopkeeper from overriding portraits in their respective extra modes.
- Added a version check which causes the mod to be automatically disabled when the game updates.
Updated game version. Compatible with Patch 1.6.0.
- Disabled the underlying portrait animators, which was sometimes causing custom hero portraits to have a jittery offset.
- Removed stray white pixels appearing along the border of custom sprites.
- Fixed a bug which caused portraits to sometimes not properly display on the first attempt of the level if they took a long time to load.
- Added support for custom hero portraits to replace Cadence on the left side. Hero portraits are loaded from
CustomPortRifts/Heroand follow the same conventions as counterpart portraits. ⚠️ Counterpart portraits are now loaded fromCustomPortRifts/Counterpartinstead ofCustomPortRifts.⚠️ To maintain consistency, counterpart portraits are no longer shifted upwards 100 pixels.
Initial release.