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app.py
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import gradio as gr
import os
import sys
os.environ['OPENCV_IO_ENABLE_OPENEXR'] = '1'
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True"
from datetime import datetime
import shutil
import cv2
import gc
from typing import *
import torch
import numpy as np
from PIL import Image
import base64
import io
import warnings
import subprocess
import pickle
from trellis2.modules.sparse import SparseTensor
from trellis2.pipelines import Trellis2ImageTo3DPipeline
from trellis2.renderers import EnvMap
from trellis2.utils import render_utils
import o_voxel
warnings.filterwarnings("ignore", category=DeprecationWarning)
warnings.filterwarnings("ignore", category=FutureWarning)
warnings.filterwarnings("ignore", category=UserWarning)
MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp')
MODES = [
{"name": "Normal", "icon": "assets/app/normal.png", "render_key": "normal"},
{"name": "Clay render", "icon": "assets/app/clay.png", "render_key": "clay"},
{"name": "Base color", "icon": "assets/app/basecolor.png", "render_key": "base_color"},
{"name": "HDRI forest", "icon": "assets/app/hdri_forest.png", "render_key": "shaded_forest"},
{"name": "HDRI sunset", "icon": "assets/app/hdri_sunset.png", "render_key": "shaded_sunset"},
{"name": "HDRI courtyard", "icon": "assets/app/hdri_courtyard.png", "render_key": "shaded_courtyard"},
]
STEPS = 8
DEFAULT_MODE = 3
DEFAULT_STEP = 3
css = """
/* Overwrite Gradio Default Style */
.stepper-wrapper {
padding: 0;
}
.stepper-container {
padding: 0;
align-items: center;
}
.step-button {
flex-direction: row;
}
.step-connector {
transform: none;
}
.step-number {
width: 16px;
height: 16px;
}
.step-label {
position: relative;
bottom: 0;
}
.wrap.center.full {
inset: 0;
height: 100%;
}
.wrap.center.full.translucent {
background: var(--block-background-fill);
}
.meta-text-center {
display: block !important;
position: absolute !important;
top: unset !important;
bottom: 0 !important;
right: 0 !important;
transform: unset !important;
}
/* Previewer */
.previewer-container {
position: relative;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
width: 100%;
height: 722px;
margin: 0 auto;
padding: 20px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.previewer-container .tips-icon {
position: absolute;
right: 10px;
top: 10px;
z-index: 10;
border-radius: 10px;
color: #fff;
background-color: var(--color-accent);
padding: 3px 6px;
user-select: none;
}
.previewer-container .tips-text {
position: absolute;
right: 10px;
top: 50px;
color: #fff;
background-color: var(--color-accent);
border-radius: 10px;
padding: 6px;
text-align: left;
max-width: 300px;
z-index: 10;
transition: all 0.3s;
opacity: 0%;
user-select: none;
}
.previewer-container .tips-text p {
font-size: 14px;
line-height: 1.2;
}
.tips-icon:hover + .tips-text {
display: block;
opacity: 100%;
}
/* Row 1: Display Modes */
.previewer-container .mode-row {
width: 100%;
display: flex;
gap: 8px;
justify-content: center;
margin-bottom: 20px;
flex-wrap: wrap;
}
.previewer-container .mode-btn {
width: 24px;
height: 24px;
border-radius: 50%;
cursor: pointer;
opacity: 0.5;
transition: all 0.2s;
border: 2px solid #ddd;
object-fit: cover;
}
.previewer-container .mode-btn:hover { opacity: 0.9; transform: scale(1.1); }
.previewer-container .mode-btn.active {
opacity: 1;
border-color: var(--color-accent);
transform: scale(1.1);
}
/* Row 2: Display Image */
.previewer-container .display-row {
margin-bottom: 20px;
min-height: 400px;
width: 100%;
flex-grow: 1;
display: flex;
justify-content: center;
align-items: center;
}
.previewer-container .previewer-main-image {
max-width: 100%;
max-height: 100%;
flex-grow: 1;
object-fit: contain;
display: none;
}
.previewer-container .previewer-main-image.visible {
display: block;
}
/* Row 3: Custom HTML Slider */
.previewer-container .slider-row {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
padding: 0 10px;
}
.previewer-container input[type=range] {
-webkit-appearance: none;
width: 100%;
max-width: 400px;
background: transparent;
}
.previewer-container input[type=range]::-webkit-slider-runnable-track {
width: 100%;
height: 8px;
cursor: pointer;
background: #ddd;
border-radius: 5px;
}
.previewer-container input[type=range]::-webkit-slider-thumb {
height: 20px;
width: 20px;
border-radius: 50%;
background: var(--color-accent);
cursor: pointer;
-webkit-appearance: none;
margin-top: -6px;
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
transition: transform 0.1s;
}
.previewer-container input[type=range]::-webkit-slider-thumb:hover {
transform: scale(1.2);
}
/* Overwrite Previewer Block Style */
.gradio-container .padded:has(.previewer-container) {
padding: 0 !important;
}
.gradio-container:has(.previewer-container) [data-testid="block-label"] {
position: absolute;
top: 0;
left: 0;
}
"""
head = """
<script>
function refreshView(mode, step) {
// 1. Find current mode and step
const allImgs = document.querySelectorAll('.previewer-main-image');
for (let i = 0; i < allImgs.length; i++) {
const img = allImgs[i];
if (img.classList.contains('visible')) {
const id = img.id;
const [_, m, s] = id.split('-');
if (mode === -1) mode = parseInt(m.slice(1));
if (step === -1) step = parseInt(s.slice(1));
break;
}
}
// 2. Hide ALL images
// We select all elements with class 'previewer-main-image'
allImgs.forEach(img => img.classList.remove('visible'));
// 3. Construct the specific ID for the current state
// Format: view-m{mode}-s{step}
const targetId = 'view-m' + mode + '-s' + step;
const targetImg = document.getElementById(targetId);
// 4. Show ONLY the target
if (targetImg) {
targetImg.classList.add('visible');
}
// 5. Update Button Highlights
const allBtns = document.querySelectorAll('.mode-btn');
allBtns.forEach((btn, idx) => {
if (idx === mode) btn.classList.add('active');
else btn.classList.remove('active');
});
}
// --- Action: Switch Mode ---
function selectMode(mode) {
refreshView(mode, -1);
}
// --- Action: Slider Change ---
function onSliderChange(val) {
refreshView(-1, parseInt(val));
}
</script>
"""
empty_html = f"""
<div class="previewer-container">
<svg style=" opacity: .5; height: var(--size-5); color: var(--body-text-color);"
xmlns="http://www.w3.org/2000/svg" width="100%" height="100%" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round" class="feather feather-image"><rect x="3" y="3" width="18" height="18" rx="2" ry="2"></rect><circle cx="8.5" cy="8.5" r="1.5"></circle><polyline points="21 15 16 10 5 21"></polyline></svg>
</div>
"""
def image_to_base64(image):
buffered = io.BytesIO()
image = image.convert("RGB")
image.save(buffered, format="jpeg", quality=85)
img_str = base64.b64encode(buffered.getvalue()).decode()
return f"data:image/jpeg;base64,{img_str}"
def start_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
os.makedirs(user_dir, exist_ok=True)
def end_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
shutil.rmtree(user_dir)
def preprocess_image(image: Image.Image) -> Image.Image:
"""
Preprocess the input image.
Args:
image (Image.Image): The input image.
Returns:
Image.Image: The preprocessed image.
"""
if image is None:
raise gr.Error("No image provided")
# Convert numpy array to PIL Image if needed
if not isinstance(image, Image.Image):
if isinstance(image, np.ndarray):
image = Image.fromarray(image)
else:
raise gr.Error(f"Invalid image type: {type(image)}")
processed_image = pipeline.preprocess_image(image)
return processed_image
def pack_state(latents: Tuple[SparseTensor, SparseTensor, int]) -> dict:
shape_slat, tex_slat, res = latents
return {
'shape_slat_feats': shape_slat.feats.cpu().numpy(),
'tex_slat_feats': tex_slat.feats.cpu().numpy(),
'coords': shape_slat.coords.cpu().numpy(),
'res': res,
}
def unpack_state(state: dict) -> Tuple[SparseTensor, SparseTensor, int]:
shape_slat = SparseTensor(
feats=torch.from_numpy(state['shape_slat_feats']).cuda(),
coords=torch.from_numpy(state['coords']).cuda(),
)
tex_slat = shape_slat.replace(torch.from_numpy(state['tex_slat_feats']).cuda())
return shape_slat, tex_slat, state['res']
def get_seed(randomize_seed: bool, seed: int) -> int:
"""
Get the random seed.
"""
return np.random.randint(0, MAX_SEED) if randomize_seed else seed
def image_to_3d(
image: Image.Image,
seed: int,
resolution: str,
ss_guidance_strength: float,
ss_guidance_rescale: float,
ss_sampling_steps: int,
ss_rescale_t: float,
shape_slat_guidance_strength: float,
shape_slat_guidance_rescale: float,
shape_slat_sampling_steps: int,
shape_slat_rescale_t: float,
tex_slat_guidance_strength: float,
tex_slat_guidance_rescale: float,
tex_slat_sampling_steps: int,
tex_slat_rescale_t: float,
req: gr.Request,
progress=gr.Progress(track_tqdm=True),
) -> Tuple[dict, str, list]:
# Validate image input
if image is None:
raise gr.Error("Please upload an image first")
if not isinstance(image, Image.Image):
# Try to convert numpy array to PIL Image
if isinstance(image, np.ndarray):
image = Image.fromarray(image)
else:
raise gr.Error(f"Invalid image type: {type(image)}. Expected PIL Image.")
# --- Sampling ---
outputs, latents = pipeline.run(
image,
seed=seed,
preprocess_image=False,
# guidance_interval from visualbruno/ComfyUI-Trellis2 nodes.py:1129-1134,1172-1178
# Starts CFG earlier (0.3) vs Microsoft default (0.6) for stronger image adherence
sparse_structure_sampler_params={
"steps": ss_sampling_steps,
"guidance_strength": ss_guidance_strength,
"guidance_rescale": ss_guidance_rescale,
"rescale_t": ss_rescale_t,
"guidance_interval": [0.3, 1.0], # visualbruno/ComfyUI-Trellis2
},
shape_slat_sampler_params={
"steps": shape_slat_sampling_steps,
"guidance_strength": shape_slat_guidance_strength,
"guidance_rescale": shape_slat_guidance_rescale,
"rescale_t": shape_slat_rescale_t,
"guidance_interval": [0.3, 1.0], # visualbruno/ComfyUI-Trellis2
},
tex_slat_sampler_params={
"steps": tex_slat_sampling_steps,
"guidance_strength": tex_slat_guidance_strength,
"guidance_rescale": tex_slat_guidance_rescale,
"rescale_t": tex_slat_rescale_t,
"guidance_interval": [0.6, 0.9],
},
pipeline_type={
"512": "512",
"1024": "1024_cascade",
"1536": "1536_cascade",
}[resolution],
return_latent=True,
)
mesh = outputs[0]
mesh.simplify(16777216) # nvdiffrast limit
images = render_utils.render_snapshot(mesh, resolution=1024, r=2, fov=36, nviews=STEPS, envmap=envmap)
state = pack_state(latents)
gc.collect(),
torch.cuda.empty_cache()
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
os.makedirs(user_dir, exist_ok=True)
now = datetime.now()
timestamp = now.strftime("%Y-%m-%dT%H%M%S")
map_paths = []
# Wir loopen durch die MODES und speichern jeweils das erste Vorschaubild
for mode in MODES:
map_img_array = images[mode['render_key']][3] # Das erste Bild (Step 0)
map_img = Image.fromarray(map_img_array)
# Dateiname z.B. "shaded_forest_20260117.png"
map_filename = f"{mode['render_key']}_{timestamp}.png"
map_path = os.path.join(user_dir, map_filename)
map_img.save(map_path)
map_paths.append(map_path)
# --- HTML Construction ---
# The Stack of 48 Images
images_html = ""
for m_idx, mode in enumerate(MODES):
for s_idx in range(STEPS):
# ID Naming Convention: view-m{mode}-s{step}
unique_id = f"view-m{m_idx}-s{s_idx}"
# Logic: Only Mode 0, Step 0 is visible initially
is_visible = (m_idx == DEFAULT_MODE and s_idx == DEFAULT_STEP)
vis_class = "visible" if is_visible else ""
# Image Source
img_base64 = image_to_base64(Image.fromarray(images[mode['render_key']][s_idx]))
# Render the Tag
images_html += f"""
<img id="{unique_id}"
class="previewer-main-image {vis_class}"
src="{img_base64}"
loading="eager">
"""
# Button Row HTML
btns_html = ""
for idx, mode in enumerate(MODES):
active_class = "active" if idx == DEFAULT_MODE else ""
# Note: onclick calls the JS function defined in Head
btns_html += f"""
<img src="{mode['icon_base64']}"
class="mode-btn {active_class}"
onclick="selectMode({idx})"
title="{mode['name']}">
"""
# Assemble the full component
full_html = f"""
<div class="previewer-container">
<div class="tips-wrapper">
<div class="tips-icon">💡Tips</div>
<div class="tips-text">
<p>● <b>Render Mode</b> - Click on the circular buttons to switch between different render modes.</p>
<p>● <b>View Angle</b> - Drag the slider to change the view angle.</p>
</div>
</div>
<!-- Row 1: Viewport containing 48 static <img> tags -->
<div class="display-row">
{images_html}
</div>
<!-- Row 2 -->
<div class="mode-row" id="btn-group">
{btns_html}
</div>
<!-- Row 3: Slider -->
<div class="slider-row">
<input type="range" id="custom-slider" min="0" max="{STEPS - 1}" value="{DEFAULT_STEP}" step="1" oninput="onSliderChange(this.value)">
</div>
</div>
"""
return state, full_html, map_paths
def extract_glb(
state: dict,
decimation_target: int,
texture_size: int,
uv_cone_angle: float,
uv_refine_iterations: int,
uv_global_iterations: int,
uv_smooth_strength: int,
fill_holes_perimeter: float,
remesh_band: float,
# Mesh cleanup options (visualbruno/ComfyUI-Trellis2 nodes.py:682-688, 136-191)
remove_floaters: bool,
remove_duplicate_faces: bool,
repair_non_manifold_edges: bool,
remove_small_components: bool,
small_component_threshold: float,
req: gr.Request,
progress=gr.Progress(track_tqdm=True),
) -> Tuple[str, str]:
"""
Extract GLB via a subprocess to guarantee memory release.
"""
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
os.makedirs(user_dir, exist_ok=True)
now = datetime.now()
timestamp = now.strftime("%Y-%m-%dT%H%M%S") + f".{now.microsecond // 1000:03d}"
glb_path = os.path.join(user_dir, f'sample_{timestamp}.glb')
temp_pkl_path = os.path.join(user_dir, f'temp_data_{timestamp}.pkl')
# 1. Decode Latents im Main Process (nutzt das geladene Modell)
# Das ist schnell und braucht VRAM, aber wenig neuen System-RAM
print("Decoding latents in main process...")
shape_slat, tex_slat, res = unpack_state(state)
# Wir holen uns nur das rohe Mesh-Objekt
mesh_outputs = pipeline.decode_latent(shape_slat, tex_slat, res)
mesh = mesh_outputs[0]
# 2. Daten für den Subprozess packen
# Wir extrahieren die Numpy/Tensor Daten, um sie zu picklen
# WICHTIG: .cpu() sorgt dafür, dass wir keine GPU-Pointer übergeben
export_data = {
'vertices': mesh.vertices.cpu().numpy() if torch.is_tensor(mesh.vertices) else mesh.vertices,
'faces': mesh.faces.cpu().numpy() if torch.is_tensor(mesh.faces) else mesh.faces,
'attr_volume': mesh.attrs.cpu().numpy() if torch.is_tensor(mesh.attrs) else mesh.attrs,
'coords': mesh.coords.cpu().numpy() if torch.is_tensor(mesh.coords) else mesh.coords,
'attr_layout': pipeline.pbr_attr_layout, # Das ist nur eine Liste, kein Tensor
'grid_size': res,
'decimation_target': decimation_target,
'texture_size': texture_size,
# UV unwrap parameters (PozzettiAndrea/ComfyUI-TRELLIS2 nodes/nodes_unwrap.py:157-160)
'uv_cone_angle': uv_cone_angle,
'uv_refine_iterations': uv_refine_iterations,
'uv_global_iterations': uv_global_iterations,
'uv_smooth_strength': uv_smooth_strength,
# Mesh processing parameters (PozzettiAndrea/ComfyUI-TRELLIS2 nodes/nodes_unwrap.py:27-30)
'fill_holes_perimeter': fill_holes_perimeter,
'remesh_band': remesh_band,
# Mesh cleanup options (visualbruno/ComfyUI-Trellis2 nodes.py:682-688, 136-191)
'remove_floaters': remove_floaters,
'remove_duplicate_faces': remove_duplicate_faces,
'repair_non_manifold_edges': repair_non_manifold_edges,
'remove_small_components': remove_small_components,
'small_component_threshold': small_component_threshold,
}
# Aufräumen im Main Process BEVOR wir den Subprozess starten
del mesh
del mesh_outputs
del shape_slat
del tex_slat
torch.cuda.empty_cache()
# 3. Daten in temporäre Datei schreiben
print(f"Saving temporary data to {temp_pkl_path}...")
with open(temp_pkl_path, 'wb') as f:
pickle.dump(export_data, f)
del export_data # RAM im Main Process sofort freigeben
gc.collect()
torch.cuda.empty_cache()
# 4. Subprozess starten
# sys.executable stellt sicher, dass das gleiche Python (venv) genutzt wird
print("Starting export subprocess...")
cmd = [
sys.executable,
"export_script.py",
"--input", temp_pkl_path,
"--output", glb_path
]
try:
# check=True wirft einen Fehler, wenn der Subprozess crasht
subprocess.run(cmd, check=True)
except subprocess.CalledProcessError as e:
print(f"Export failed: {e}")
raise gr.Error("Export failed via subprocess. Check console logs.")
finally:
# Aufräumen der Temp-Datei
if os.path.exists(temp_pkl_path):
os.remove(temp_pkl_path)
return glb_path, glb_path
with gr.Blocks(delete_cache=(600, 600), css=css, head=head) as demo:
gr.Markdown("""
## Image to 3D Asset with [TRELLIS.2](https://microsoft.github.io/TRELLIS.2)
* Upload an image (preferably with an alpha-masked foreground object) and click Generate to create a 3D asset.
* Click Extract GLB to export and download the generated GLB file if you're satisfied with the result. Otherwise, try another time.
""")
with gr.Row():
with gr.Column(scale=1, min_width=360):
image_prompt = gr.Image(label="Image Prompt", format="png", image_mode="RGBA", type="pil", height=400)
resolution = gr.Radio(["512", "1024", "1536"], label="Resolution", value="1024")
seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
decimation_target = gr.Slider(100000, 1000000, label="Decimation Target", value=500000, step=10000)
# Texture size range 512-16384 based on PozzettiAndrea/ComfyUI-TRELLIS2 (nodes/nodes_unwrap.py:266)
texture_size = gr.Slider(512, 16384, label="Texture Size", value=2048, step=512)
texture_size_warning = gr.HTML(
value="",
visible=False
)
def update_texture_warning(size):
if size > 4096:
return gr.update(
value='<div style="background: #4a3000; border: 1px solid #856404; border-radius: 4px; padding: 8px; margin-top: 4px;">'
'<span style="color: #ffc107;">⚠</span> '
'<span style="color: #ffeaa7;"><b>High VRAM Warning:</b> Texture sizes above 4096 might require 24GB+ VRAM. '
'Besides, .GLB file sizes increase from ~20mb (4096) to +120mb (on 8192!).</span></div>',
visible=True
)
return gr.update(value="", visible=False)
texture_size.change(fn=update_texture_warning, inputs=[texture_size], outputs=[texture_size_warning])
generate_btn = gr.Button("Generate")
with gr.Accordion(label="Advanced Settings", open=False):
gr.Markdown("Stage 1: Sparse Structure Generation")
with gr.Row():
ss_guidance_strength = gr.Slider(1.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
ss_guidance_rescale = gr.Slider(0.0, 1.0, label="Guidance Rescale", value=0.7, step=0.01)
ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
ss_rescale_t = gr.Slider(1.0, 6.0, label="Rescale T", value=5.0, step=0.1)
gr.Markdown("Stage 2: Shape Generation")
with gr.Row():
shape_slat_guidance_strength = gr.Slider(1.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
shape_slat_guidance_rescale = gr.Slider(0.0, 1.0, label="Guidance Rescale", value=0.5, step=0.01)
shape_slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
shape_slat_rescale_t = gr.Slider(1.0, 6.0, label="Rescale T", value=3.0, step=0.1)
gr.Markdown("Stage 3: Material Generation")
with gr.Row():
tex_slat_guidance_strength = gr.Slider(1.0, 10.0, label="Guidance Strength", value=1.0, step=0.1)
tex_slat_guidance_rescale = gr.Slider(0.0, 1.0, label="Guidance Rescale", value=0.0, step=0.01)
tex_slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
tex_slat_rescale_t = gr.Slider(1.0, 6.0, label="Rescale T", value=3.0, step=0.1)
# UV Unwrap parameters based on PozzettiAndrea/ComfyUI-TRELLIS2 (nodes/nodes_unwrap.py:157-160)
# Defaults match cumesh.CuMesh.compute_charts() defaults
gr.Markdown("UV Unwrapping")
uv_cone_angle = gr.Slider(0.0, 180.0, label="Chart Cone Angle", value=90.0, step=1.0)
uv_refine_iterations = gr.Slider(0, 200, label="Refine Iterations", value=100, step=10)
uv_global_iterations = gr.Slider(0, 10, label="Global Iterations", value=3, step=1)
uv_smooth_strength = gr.Slider(0, 10, label="Smooth Strength", value=1, step=1)
# Mesh processing parameters (PozzettiAndrea/ComfyUI-TRELLIS2 nodes/nodes_unwrap.py:27-30)
gr.Markdown("Mesh Processing")
fill_holes_perimeter = gr.Slider(0.001, 0.5, label="Fill Holes Perimeter", value=0.03, step=0.001)
remesh_band = gr.Slider(0.1, 5.0, label="Remesh Band", value=1.0, step=0.1)
# Mesh cleanup options (visualbruno/ComfyUI-Trellis2 nodes.py:682-688, 136-191)
remove_floaters = gr.Checkbox(label="Remove Floaters", value=True)
remove_duplicate_faces = gr.Checkbox(label="Remove Duplicate Faces", value=True)
repair_non_manifold_edges = gr.Checkbox(label="Repair Non-Manifold Edges", value=True)
remove_small_components = gr.Checkbox(label="Remove Small Connected Components", value=True)
small_component_threshold = gr.Slider(0.00001, 0.01, label="Small Component Threshold", value=0.00001, step=0.00001)
with gr.Column(scale=10):
with gr.Walkthrough(selected=0) as walkthrough:
with gr.Step("Preview", id=0):
preview_output = gr.HTML(empty_html, label="3D Asset Preview", show_label=True, container=True)
extract_btn = gr.Button("Extract GLB")
map_download = gr.File(label="Download Texture Maps (PNG)", file_count="multiple", interactive=False)
with gr.Step("Extract", id=1):
glb_output = gr.Model3D(label="Extracted GLB", height=724, show_label=True, display_mode="solid", clear_color=(0.25, 0.25, 0.25, 1.0))
download_btn = gr.DownloadButton(label="Download GLB")
with gr.Column(scale=1, min_width=172):
examples = gr.Examples(
examples=[
f'assets/example_image/{image}'
for image in os.listdir("assets/example_image")
],
inputs=[image_prompt],
fn=preprocess_image,
outputs=[image_prompt],
run_on_click=True,
examples_per_page=18,
)
output_buf = gr.State()
# Handlers
demo.load(start_session)
demo.unload(end_session)
image_prompt.upload(
preprocess_image,
inputs=[image_prompt],
outputs=[image_prompt],
)
generate_btn.click(
get_seed,
inputs=[randomize_seed, seed],
outputs=[seed],
).then(
lambda: gr.Walkthrough(selected=0), outputs=walkthrough
).then(
image_to_3d,
inputs=[
image_prompt, seed, resolution,
ss_guidance_strength, ss_guidance_rescale, ss_sampling_steps, ss_rescale_t,
shape_slat_guidance_strength, shape_slat_guidance_rescale, shape_slat_sampling_steps, shape_slat_rescale_t,
tex_slat_guidance_strength, tex_slat_guidance_rescale, tex_slat_sampling_steps, tex_slat_rescale_t,
],
outputs=[output_buf, preview_output, map_download],
)
extract_btn.click(
lambda: gr.Walkthrough(selected=1), outputs=walkthrough
).then(
extract_glb,
inputs=[output_buf, decimation_target, texture_size, uv_cone_angle, uv_refine_iterations, uv_global_iterations, uv_smooth_strength, fill_holes_perimeter, remesh_band, remove_floaters, remove_duplicate_faces, repair_non_manifold_edges, remove_small_components, small_component_threshold],
outputs=[glb_output, download_btn],
)
# Launch the Gradio app
if __name__ == "__main__":
os.makedirs(TMP_DIR, exist_ok=True)
# Construct ui components
btn_img_base64_strs = {}
for i in range(len(MODES)):
icon = Image.open(MODES[i]['icon'])
MODES[i]['icon_base64'] = image_to_base64(icon)
pipeline = Trellis2ImageTo3DPipeline.from_pretrained('microsoft/TRELLIS.2-4B')
pipeline.cuda()
envmap = {
'forest': EnvMap(torch.tensor(
cv2.cvtColor(cv2.imread('assets/hdri/forest.exr', cv2.IMREAD_UNCHANGED), cv2.COLOR_BGR2RGB),
dtype=torch.float32, device='cuda'
)),
'sunset': EnvMap(torch.tensor(
cv2.cvtColor(cv2.imread('assets/hdri/sunset.exr', cv2.IMREAD_UNCHANGED), cv2.COLOR_BGR2RGB),
dtype=torch.float32, device='cuda'
)),
'courtyard': EnvMap(torch.tensor(
cv2.cvtColor(cv2.imread('assets/hdri/courtyard.exr', cv2.IMREAD_UNCHANGED), cv2.COLOR_BGR2RGB),
dtype=torch.float32, device='cuda'
)),
}
demo.launch()