,
- genericError: ?Error,
+ genericError: ?GenericExtensionLoadError,
onClose: () => void,
|};
@@ -129,7 +134,13 @@ export const ExtensionLoadErrorDialog = ({
- {genericError.toString()}
+
+ Some extensions could not be loaded. Expected{' '}
+ {genericError.expectedNumberOfJSExtensionModulesLoaded} JS
+ extension modules, got{' '}
+ {genericError.numberOfJSExtensionModulesLoaded}. Please
+ check the console for more details.
+
-
@@ -155,7 +166,10 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput
erroredExtensionLoadingResults,
setErroredExtensionLoadingResults,
] = React.useState>(null);
- const [genericError, setGenericError] = React.useState(null);
+ const [
+ genericError,
+ setGenericError,
+ ] = React.useState(null);
const [isForcedHidden, setIsForcedHidden] = React.useState(false);
const setExtensionLoadingResults = React.useCallback(
@@ -171,11 +185,12 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput
extensionLoadingResults.expectedNumberOfJSExtensionModulesLoaded !==
extensionLoadingResults.results.length;
if (hasMissingExtensionModules) {
- setGenericError(
- new Error(
- 'Some extensions could not be loaded. Please check the console for more details.'
- )
- );
+ setGenericError({
+ expectedNumberOfJSExtensionModulesLoaded:
+ extensionLoadingResults.expectedNumberOfJSExtensionModulesLoaded,
+ numberOfJSExtensionModulesLoaded:
+ extensionLoadingResults.results.length,
+ });
} else {
setGenericError(null);
}
@@ -197,7 +212,13 @@ export const useExtensionLoadErrorDialog = (): UseExtensionLoadErrorDialogOutput
() => {
if (hasExtensionLoadErrors) {
let message = 'Extensions loaded with errors: \n';
- if (genericError) message += genericError.toString();
+ if (genericError) {
+ message += `Some extensions could not be loaded. Expected ${
+ genericError.expectedNumberOfJSExtensionModulesLoaded
+ } JS extension modules, got ${
+ genericError.numberOfJSExtensionModulesLoaded
+ }. Please check the console for more details.`;
+ }
if (erroredExtensionLoadingResults)
message += erroredExtensionLoadingResults
.map(({ extensionModulePath, result }) => {
diff --git a/newIDE/app/src/locales/en/extension-messages.js b/newIDE/app/src/locales/en/extension-messages.js
index d2ee89571021..79812d1d4332 100644
--- a/newIDE/app/src/locales/en/extension-messages.js
+++ b/newIDE/app/src/locales/en/extension-messages.js
@@ -1 +1 @@
-/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.":"HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.":"Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Update the last direction used by the character.":"Update the last direction used by the character.","Update last direction":"Update last direction","Update last direction used by _PARAM0_":"Update last direction used by _PARAM0_","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","3D character air jump and coyote time (ledge tolerance) behavior.":"3D character air jump and coyote time (ledge tolerance) behavior.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Handle all received P2P events at once per frame for better performance.":"Handle all received P2P events at once per frame for better performance.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Projectile behavior with speed, acceleration, max distance, and lifetime controls.":"Projectile behavior with speed, acceleration, max distance, and lifetime controls.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.":"Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.":"Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.":"Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.":"Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.","User interface":"User interface","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Android back button":"Android back button","Customize Android back button: prevent default quit, detect presses. Android only.":"Customize Android back button: prevent default quit, detect presses. Android only.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Convert numbers between bases (decimal, hexadecimal, binary, etc.).":"Convert numbers between bases (decimal, hexadecimal, binary, etc.).","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Remap keyboard controls for platformer and top-down movements.":"Remap keyboard controls for platformer and top-down movements.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.":"Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw objects that return to thrower after set time or on command.":"Throw objects that return to thrower after set time or on command.","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce objects off collisions using forces. Not for Physics engine or Platformer.":"Bounce objects off collisions using forces. Not for Physics engine or Platformer.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Disable the effect in idle state":"Disable the effect in idle state","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Camera impulse movement for earthquake or impact effects.":"Camera impulse movement for earthquake or impact effects.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Zoom camera smoothly with optional anchor point.":"Zoom camera smoothly with optional anchor point.","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Cancel drag and smoothly tween object back to original position.":"Cancel drag and smoothly tween object back to original position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.":"Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write text to/from the system clipboard.":"Read and write text to/from the system clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Volume settings":"Volume settings","Collapsible volume menu object with slider and mute button.":"Collapsible volume menu object with slider and mute button.","Check if the events are running for the editor.":"Check if the events are running for the editor.","Editor is running":"Editor is running","Events are running for the editor":"Events are running for the editor","Collapsible volume setting menu.":"Collapsible volume setting menu.","Show the volum controls.":"Show the volum controls.","Open volum controls":"Open volum controls","Open _PARAM0_ volum controls":"Open _PARAM0_ volum controls","Hide the volum controls.":"Hide the volum controls.","Close volum controls":"Close volum controls","Close _PARAM0_ volum controls":"Close _PARAM0_ volum controls","Color Conversion":"Color Conversion","Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.":"Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings using zip algorithm for smaller data storage.":"Compress and decompress strings using zip algorithm for smaller data storage.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy camera position, zoom, and rotation from one layer to another.":"Copy camera position, zoom, and rotation from one layer to another.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.":"CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"Get user session data, if there is no saved data, \"null\" will be returned.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to detect if the cursor is currently moving or still.":"Conditions to detect if the cursor is currently moving or still.","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.":"Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Scale objects based on Y position to simulate depth.":"Scale objects based on Y position to simulate depth.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Display game activity status in Discord via Rich Presence integration.":"Display game activity status in Discord via Rich Presence integration.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Detect double-click (mouse) or double-tap (touch) on objects or anywhere.":"Detect double-click (mouse) or double-tap (touch) on objects or anywhere.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Pan/drag camera with mouse or touch. Configurable inertia and bounds.":"Pan/drag camera with mouse or touch. Configurable inertia and bounds.","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag Physics 2D objects with mouse or touch input.":"Drag Physics 2D objects with mouse or touch input.","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","Shape Painter slider for selecting numerical values.":"Shape Painter slider for selecting numerical values.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Visualize pathfinding paths using Shape Painter for debugging or display.":"Visualize pathfinding paths using Shape Painter for debugging or display.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near screen edges.":"Scroll camera when cursor is near screen edges.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects in elliptical paths or smooth back-and-forth in one direction.":"Move objects in elliptical paths or smooth back-and-forth in one direction.","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects using shortcodes or emoji expressions.":"Display emoji characters in text objects using shortcodes or emoji expressions.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Apply radial explosion physics force to nearby Physics 2D objects within radius.":"Apply radial explosion physics force to nearby Physics 2D objects within radius.","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.":"Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Variables copier":"Variables copier","Copy structure and array variables.":"Copy structure and array variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Copy all the chidren of a variable into another variable.":"Copy all the chidren of a variable into another variable.","Copy a variable":"Copy a variable","Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)":"Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display frames per second (FPS).":"Calculate and display frames per second (FPS).","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Auto-rotate object to face its movement direction.":"Auto-rotate object to face its movement direction.","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets with ammo count, reload timer, and overheat management.":"Fire bullets with ammo count, reload timer, and overheat management.","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.":"Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally \u2014 no extra timer or check needed.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"Flash object","Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.":"Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Show a layer for a set duration then automatically hide it.":"Show a layer for a set duration then automatically hide it.","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Screen transitions painted with plain color fill using Shape Painter.":"Screen transitions painted with plain color fill using Shape Painter.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple 2D objects with the camera":"Follow multiple 2D objects with the camera","Auto-zoom and position camera to keep all instances of an object visible.":"Auto-zoom and position camera to keep all instances of an object visible.","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Follow multiple objects with camera":"Follow multiple objects with camera","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.":"Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"Gamepad button just pressed","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"Button _PARAM2_ of gamepad _PARAM1_ was just pressed","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads count":"Connected gamepads count","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash strings using MD5 or SHA256 algorithms.":"Hash strings using MD5 or SHA256 algorithms.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.":"Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal 2D grid":"Hexagonal 2D grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Detect if object hasn't moved for a configurable duration.":"Detect if object hasn't moved for a configurable duration.","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Embed external websites in-game using HTML iframes. Create/delete dynamically.":"Embed external websites in-game using HTML iframes. Create/delete dynamically.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","In-app purchases for Android/iOS: list products, buy, and restore purchases.":"In-app purchases for Android/iOS: list products, buy, and restore purchases.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Validate and sanitize strings: check format, length, trim, and normalize.":"Validate and sanitize strings: check format, length, trim, and normalize.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity":"Internet Connectivity","Check if the device is currently connected to the internet.":"Check if the device is currently connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.":"Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","Condition to check if an object is visible in its layer's camera viewport.":"Condition to check if an object is visible in its layer's camera viewport.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Detect classic Konami Code input sequence for cheats and easter eggs.":"Detect classic Konami Code input sequence for cheats and easter eggs.","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the user's preferred language from browser or device settings.":"Get the user's preferred language from browser or device settings.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Game over dialog":"Game over dialog","Score display dialog with submit-to-leaderboard, retry, and main menu buttons.":"Score display dialog with submit-to-leaderboard, retry, and main menu buttons.","Return a formated time for a given timestamp":"Return a formated time for a given timestamp","Format time":"Format time","Time":"Time","Format":"Format","To fixed":"To fixed","Pad start":"Pad start","Text":"Text","Target length":"Target length","Pad string":"Pad string","Display the score and let players choose what to do next.":"Display the score and let players choose what to do next.","Default player name":"Default player name","Leaderboard":"Leaderboard","Best score":"Best score","Score format":"Score format","Prefix":"Prefix","Suffix":"Suffix","Round to decimal point":"Round to decimal point","Score label":"Score label","Best score label":"Best score label","the score.":"the score.","Score":"Score","the score":"the score","the best score of the object.":"the best score of the object.","the best score":"the best score","Return the formated score.":"Return the formated score.","Format score":"Format score","the default player name.":"the default player name.","the default player name":"the default player name","the player name.":"the player name.","Player name":"Player name","the player name":"the player name","Check if the restart button of the dialog is clicked.":"Check if the restart button of the dialog is clicked.","Restart button clicked":"Restart button clicked","Restart button of _PARAM0_ is clicked":"Restart button of _PARAM0_ is clicked","Check if the next button of the dialog is clicked.":"Check if the next button of the dialog is clicked.","Next button clicked":"Next button clicked","Next button of _PARAM0_ is clicked":"Next button of _PARAM0_ is clicked","Check if the back button of the dialog is clicked.":"Check if the back button of the dialog is clicked.","Back button clicked":"Back button clicked","Back button of _PARAM0_ is clicked":"Back button of _PARAM0_ is clicked","Check if the score has been sucessfully submitted by the dialog.":"Check if the score has been sucessfully submitted by the dialog.","Score is submitted":"Score is submitted","_PARAM0_ submitted a score":"_PARAM0_ submitted a score","the leaderboard of the object.":"the leaderboard of the object.","the leaderboard":"the leaderboard","the title of the object.":"the title of the object.","Title":"Title","the title":"the title","Fade in the decoration objects of the dialog.":"Fade in the decoration objects of the dialog.","Fade in decorations":"Fade in decorations","Fade in the decorations of _PARAM0_":"Fade in the decorations of _PARAM0_","Fade out the decoration objects of the dialog.":"Fade out the decoration objects of the dialog.","Fade out decorations":"Fade out decorations","Fade out the decorations of _PARAM0_":"Fade out the decorations of _PARAM0_","Check if the fade in animation of the decorations is finished.":"Check if the fade in animation of the decorations is finished.","Decorations are faded in":"Decorations are faded in","Fade in animation of _PARAM0_ is finished":"Fade in animation of _PARAM0_ is finished","Check if the fade out animation of the decorations is finished.":"Check if the fade out animation of the decorations is finished.","Decorations are faded out":"Decorations are faded out","Fade out animation of _PARAM0_ is finished":"Fade out animation of _PARAM0_ is finished","3D lights":"3D lights","A collection of light object for 3D.":"A collection of light object for 3D.","Define spot light helper classes JavaScript code.":"Define spot light helper classes JavaScript code.","Define spot light helper classes":"Define spot light helper classes","Define spot light helper classes JavaScript code":"Define spot light helper classes JavaScript code","Define point light helper classes JavaScript code.":"Define point light helper classes JavaScript code.","Define point light helper classes":"Define point light helper classes","Define point light helper classes JavaScript code":"Define point light helper classes JavaScript code","the maximum number of nearest lights displayed simultaneously.":"the maximum number of nearest lights displayed simultaneously.","Max lights count":"Max lights count","max lights count":"max lights count","the maximum number of nearest lights displayed with shadow simultaneously.":"the maximum number of nearest lights displayed with shadow simultaneously.","Max lights with shadow count":"Max lights with shadow count","max lights with shadow count":"max lights with shadow count","Light up a cone like a flashlight.":"Light up a cone like a flashlight.","3D spot light":"3D spot light","Cone angle":"Cone angle","Cone":"Cone","Intensity":"Intensity","Smoothing":"Smoothing","Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","Decay":"Decay","The amount the light dims along the distance of the light.":"The amount the light dims along the distance of the light.","Image":"Image","Shadow casting must be enabled for the image to have any effect.":"Shadow casting must be enabled for the image to have any effect.","Shadow":"Shadow","Shadow casting":"Shadow casting","Shadow quality":"Shadow quality","Shadow camera near plane":"Shadow camera near plane","Shadow camera far plane":"Shadow camera far plane","Cone length":"Cone length","0 means no limit.":"0 means no limit.","Shadow bias":"Shadow bias","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Update helper":"Update helper","Update graphical helper of _PARAM0_":"Update graphical helper of _PARAM0_","Update image":"Update image","Update the image of _PARAM0_":"Update the image of _PARAM0_","the cone angle of the light.":"the cone angle of the light.","the cone angle":"the cone angle","the color of the light.":"the color of the light.","the color":"the color","the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","the smoothing":"the smoothing","the intensity of the light.":"the intensity of the light.","the intensity":"the intensity","the decay of the light. The amount the light dims along the distance of the light.":"the decay of the light. The amount the light dims along the distance of the light.","the decay":"the decay","Check if the light is casting shadows.":"Check if the light is casting shadows.","_PARAM0_ casting shadows":"_PARAM0_ casting shadows","Change if the light is casting shadows.":"Change if the light is casting shadows.","_PARAM0_ casting shadows: _PARAM1_":"_PARAM0_ casting shadows: _PARAM1_","Rotate the light to light up a position.":"Rotate the light to light up a position.","Look at position":"Look at position","_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_":"_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_","Target Z":"Target Z","Rotate the light to light up an object.":"Rotate the light to light up an object.","Look at object":"Look at object","_PARAM0_ look at _PARAM1_":"_PARAM0_ look at _PARAM1_","the shadow quality of the light.":"the shadow quality of the light.","the shadow quality":"the shadow quality","the shadow camera near plane of the light.":"the shadow camera near plane of the light.","the shadow camera near plane":"the shadow camera near plane","the shadow camera far plane of the light.":"the shadow camera far plane of the light.","the shadow camera far plane":"the shadow camera far plane","the cone length of the light. 0 means no limit.":"the cone length of the light. 0 means no limit.","the cone length":"the cone length","Apply shadow camera far plane":"Apply shadow camera far plane","Apply shadow camera far plane of _PARAM0_ to _PARAM1_":"Apply shadow camera far plane of _PARAM0_ to _PARAM1_","the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","the shadow bias":"the shadow bias","Apply shadow bias":"Apply shadow bias","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_","Quality":"Quality","Light up in all directions like a fire.":"Light up in all directions like a fire.","3D point light":"3D point light","Range":"Range","Shadow Bias":"Shadow Bias","the range of the light. 0 means no limit.":"the range of the light. 0 means no limit.","the range":"the range","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","the speed on X axis of the object.":"the speed on X axis of the object.","the speed on X axis":"the speed on X axis","the speed on Y axis of the object.":"the speed on Y axis of the object.","the speed on Y axis":"the speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.":"Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","MQTT client: connect to broker, publish/subscribe topics, send/receive messages.":"MQTT client: connect to broker, publish/subscribe topics, send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Draw dynamically changing shapes like a fog of war.":"Draw dynamically changing shapes like a fog of war.","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Make any object follow the mouse cursor position. Hides default cursor.":"Make any object follow the mouse cursor position. Hides default cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).":"Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer lock is emulated":"The mouse pointer lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Multiplayer custom lobbies":"Multiplayer custom lobbies","Custom lobbies for built-in multiplayer.":"Custom lobbies for built-in multiplayer.","Return project identifier.":"Return project identifier.","Project identifier":"Project identifier","Return game version.":"Return game version.","Game version":"Game version","Return true if game run in preview.":"Return true if game run in preview.","Preview":"Preview","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Loading.":"Loading.","Loading":"Loading","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.","Update lobbies.":"Update lobbies.","Update lobbies":"Update lobbies","Update lobbies _PARAM0_":"Update lobbies _PARAM0_","Return last error.":"Return last error.","Last error":"Last error","Custom lobby.":"Custom lobby.","Custom lobby":"Custom lobby","Set lobby name.":"Set lobby name.","Set lobby name":"Set lobby name","Set lobby name _PARAM0_: _PARAM1_":"Set lobby name _PARAM0_: _PARAM1_","Lobby name":"Lobby name","Set players in lobby count.":"Set players in lobby count.","Set players in lobby count":"Set players in lobby count","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_","Players count in lobby":"Players count in lobby","Maxum count players in lobby":"Maxum count players in lobby","Set lobby ID.":"Set lobby ID.","Set lobby ID":"Set lobby ID","Set lobby ID _PARAM0_: _PARAM1_":"Set lobby ID _PARAM0_: _PARAM1_","Lobby ID":"Lobby ID","Return true if lobby is full.":"Return true if lobby is full.","Is full":"Is full","Lobby _PARAM0_ is full":"Lobby _PARAM0_ is full","Activate interactions.":"Activate interactions.","Activate interactions":"Activate interactions","Activate interactions of _PARAM0_: _PARAM1_":"Activate interactions of _PARAM0_: _PARAM1_","Yes or no":"Yes or no","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Slice a 2D object into pieces":"Slice a 2D object into pieces","Slice sprites into smaller color-matched pieces for destruction/break effects.":"Slice sprites into smaller color-matched pieces for destruction/break effects.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner 2D area":"Object spawner 2D area","Spawn objects periodically with configurable interval, capacity, and spawn area.":"Spawn objects periodically with configurable interval, capacity, and spawn area.","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical path.":"Make objects orbit around a center object in a circular or elliptical path.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Labeled button":"Labeled button","Resizeable button with a label.":"Resizeable button with a label.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Change the text style when the button is hovered.":"Change the text style when the button is hovered.","Hover text style":"Hover text style","Outline on hover":"Outline on hover","Hover color":"Hover color","Enable shadow on hover":"Enable shadow on hover","Hover font size":"Hover font size","Idle font size":"Idle font size","Idle color":"Idle color","Check if isHovered.":"Check if isHovered.","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ isHovered","Change if isHovered.":"Change if isHovered.","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ isHovered: _PARAM2_","Return the text color":"Return the text color","Text color":"Text color","Hover bitmap text style":"Hover bitmap text style","Hover prefix":"Hover prefix","Hover suffix":"Hover suffix","Idle text":"Idle text","Button with a label.":"Button with a label.","Label":"Label","Hovered fade out duration":"Hovered fade out duration","States":"States","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","the label text.":"the label text.","the label text":"the label text","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","the labelOffset of the object.":"the labelOffset of the object.","LabelOffset":"LabelOffset","the labelOffset":"the labelOffset","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar":"Bar","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label margin":"Label margin","Only used by the scene editor.":"Only used by the scene editor.","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Parallax scrolling for Tiled Sprite backgrounds.":"Parallax scrolling for Tiled Sprite backgrounds.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles in 3D to create visual effects in a 3D game.":"Display a large number of particles in 3D to create visual effects in a 3D game.","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Start min length":"Start min length","Trail":"Trail","Start max length":"Start max length","Render mode":"Render mode","Follow the object":"Follow the object","Tail end width ratio":"Tail end width ratio","Update particle image":"Update particle image","Update particle image of _PARAM0_":"Update particle image of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","the start min trail length of the object.":"the start min trail length of the object.","Start min trail length":"Start min trail length","the start min trail length":"the start min trail length","the start max trail length of the object.":"the start max trail length of the object.","Start max trail length":"Start max trail length","the start max trail length":"the start max trail length","Check if the trail should follow the object.":"Check if the trail should follow the object.","Trail following the object":"Trail following the object","The trail is following _PARAM0_":"The trail is following _PARAM0_","Change if the trail should follow the object or not.":"Change if the trail should follow the object or not.","Make the trail follow":"Make the trail follow","Make the trail follow _PARAM0_: _PARAM1_":"Make the trail follow _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"the tail end width ratio of the object.","the tail end width ratio":"the tail end width ratio","the render mode of the object.":"the render mode of the object.","the render mode":"the render mode","2D Top-Down Physics Car":"2D Top-Down Physics Car","Simulate top-down car motion with drifting.":"Simulate top-down car motion with drifting.","Simulate 2D car motion, from a top-down view.":"Simulate 2D car motion, from a top-down view.","Physics car":"Physics car","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D physics character animator","Change animations of 3D physics characters automatically.":"Change animations of 3D physics characters automatically.","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","Move 3D objects in elliptical paths or smooth back-and-forth in one direction.":"Move 3D objects in elliptical paths or smooth back-and-forth in one direction.","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based pixel-perfect movement for platformer and top-down characters.":"Grid-based pixel-perfect movement for platformer and top-down characters.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a 2D platformer character movement.":"Seamlessly align big pixels using a 2D platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Configure jumps by height/duration. AI tools for gap and ledge detection.":"Configure jumps by height/duration. AI tools for gap and ledge detection.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars from GDevelop accounts in multiplayer games.":"Display player avatars from GDevelop accounts in multiplayer games.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Platform Is Audio Enabled.":"Platform Is Audio Enabled.","Platform Is Audio Enabled":"Platform Is Audio Enabled","Platform Is Paused.":"Platform Is Paused.","Platform Is Paused":"Platform Is Paused","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"Property Index","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"Property","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"Platform On Audio State Changed.","Platform On Audio State Changed":"Platform On Audio State Changed","Platform On Pause State Changed.":"Platform On Pause State Changed.","Platform On Pause State Changed":"Platform On Pause State Changed","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Extra Properties Count.":"Player Extra Properties Count.","Player Extra Properties Count":"Player Extra Properties Count","Player Extra Property Name.":"Player Extra Property Name.","Player Extra Property Name":"Player Extra Property Name","Player Extra Property Value.":"Player Extra Property Value.","Player Extra Property Value":"Player Extra Property Value","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data.":"Storage Data.","Storage Data":"Storage Data","Storage Data As JSON.":"Storage Data As JSON.","Storage Data As JSON":"Storage Data As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Show Banner on _PARAM1_ with placement _PARAM2_":"Show Banner on _PARAM1_ with placement _PARAM2_","Placement (optional)":"Placement (optional)","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Advanced Banners.":"Show Advanced Banners.","Show Advanced Banners":"Show Advanced Banners","Show Advanced Banners with placement _PARAM1_":"Show Advanced Banners with placement _PARAM1_","Hide Advanced Banners.":"Hide Advanced Banners.","Hide Advanced Banners":"Hide Advanced Banners","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Show Interstitial with placement _PARAM1_":"Show Interstitial with placement _PARAM1_","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Show Rewarded with placement _PARAM1_":"Show Rewarded with placement _PARAM1_","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Rewarded Placement.":"Rewarded Placement.","Rewarded Placement":"Rewarded Placement","Advanced Banners State.":"Advanced Banners State.","Advanced Banners State":"Advanced Banners State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","Is Interstitial Supported.":"Is Interstitial Supported.","Is Interstitial Supported":"Is Interstitial Supported","Is Rewarded Supported.":"Is Rewarded Supported.","Is Rewarded Supported":"Is Rewarded Supported","Is Advanced Banners Supported.":"Is Advanced Banners Supported.","Is Advanced Banners Supported":"Is Advanced Banners Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Advanced Banners State Changed.":"On Advanced Banners State Changed.","On Advanced Banners State Changed":"On Advanced Banners State Changed","On Advanced Banners Loading.":"On Advanced Banners Loading.","On Advanced Banners Loading":"On Advanced Banners Loading","On Advanced Banners Shown.":"On Advanced Banners Shown.","On Advanced Banners Shown":"On Advanced Banners Shown","On Advanced Banners Hidden.":"On Advanced Banners Hidden.","On Advanced Banners Hidden":"On Advanced Banners Hidden","On Advanced Banners Failed.":"On Advanced Banners Failed.","On Advanced Banners Failed":"On Advanced Banners Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Send Custom Message.":"Send Custom Message.","Send Custom Message":"Send Custom Message","Send Custom Message _PARAM1_":"Send Custom Message _PARAM1_","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboards Set Score.":"Leaderboards Set Score.","Leaderboards Set Score":"Leaderboards Set Score","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_","Leaderboards Get Entries.":"Leaderboards Get Entries.","Leaderboards Get Entries":"Leaderboards Get Entries","Leaderboards Get Entries - Id: _PARAM1_":"Leaderboards Get Entries - Id: _PARAM1_","Leaderboards Show Native Popup.":"Leaderboards Show Native Popup.","Leaderboards Show Native Popup":"Leaderboards Show Native Popup","Leaderboards Show Native Popup - Id: _PARAM1_":"Leaderboards Show Native Popup - Id: _PARAM1_","Leaderboards Type.":"Leaderboards Type.","Leaderboards Type":"Leaderboards Type","Is Leaderboard Supported":"Is Leaderboard Supported","The leaderboard is of type Not Available.":"The leaderboard is of type Not Available.","The leaderboard is of type Not Available":"The leaderboard is of type Not Available","The leaderboard is of type In Game.":"The leaderboard is of type In Game.","The leaderboard is of type In Game":"The leaderboard is of type In Game","The leaderboard is of type Native.":"The leaderboard is of type Native.","The leaderboard is of type Native":"The leaderboard is of type Native","The leaderboard is of type Native Popup.":"The leaderboard is of type Native Popup.","The leaderboard is of type Native Popup":"The leaderboard is of type Native Popup","On Leaderboards Set Score Completed.":"On Leaderboards Set Score Completed.","On Leaderboards Set Score Completed":"On Leaderboards Set Score Completed","On Leaderboards Get Entries Completed.":"On Leaderboards Get Entries Completed.","On Leaderboards Get Entries Completed":"On Leaderboards Get Entries Completed","On Leaderboards Show Native Popup Completed.":"On Leaderboards Show Native Popup Completed.","On Leaderboards Show Native Popup Completed":"On Leaderboards Show Native Popup Completed","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Id.":"Leaderboard Entry Id.","Leaderboard Entry Id":"Leaderboard Entry Id","Entry Index":"Entry Index","Leaderboard Entry Name.":"Leaderboard Entry Name.","Leaderboard Entry Name":"Leaderboard Entry Name","Leaderboard Entry Photo.":"Leaderboard Entry Photo.","Leaderboard Entry Photo":"Leaderboard Entry Photo","Leaderboard Entry Rank.":"Leaderboard Entry Rank.","Leaderboard Entry Rank":"Leaderboard Entry Rank","Leaderboard Entry Score.":"Leaderboard Entry Score.","Leaderboard Entry Score":"Leaderboard Entry Score","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Purchase - Id: _PARAM1_":"Payments Purchase - Id: _PARAM1_","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Payments Consume Purchase - Id: _PARAM1_":"Payments Consume Purchase - Id: _PARAM1_","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"Product Index","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Poki Games SDK: display ads and manage game lifecycle for Poki hosting.":"Poki Games SDK: display ads and manage game lifecycle for Poki hosting.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Create a shareable URL from parameters stored in a variable structure.":"Create a shareable URL from parameters stored in a variable structure.","Create shareable URL":"Create shareable URL","Create shareable URL from parameters _PARAM0_":"Create shareable URL from parameters _PARAM0_","Variable structure with URL parameters (example children: id, type)":"Variable structure with URL parameters (example children: id, type)","Get the last shareable URL generated by Create shareable URL.":"Get the last shareable URL generated by Create shareable URL.","Last shareable URL":"Last shareable URL","Read a URL parameter from Poki URL or the current URL.":"Read a URL parameter from Poki URL or the current URL.","Get URL parameter":"Get URL parameter","Parameter name (without the gd prefix)":"Parameter name (without the gd prefix)","Open an external URL via Poki SDK.":"Open an external URL via Poki SDK.","Open external link":"Open external link","Open external link _PARAM0_":"Open external link _PARAM0_","URL to open":"URL to open","Move the Poki Pill on mobile.":"Move the Poki Pill on mobile.","Move Poki Pill":"Move Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset","Top percent (0-50)":"Top percent (0-50)","Additional pixel offset":"Additional pixel offset","Measure an event for analytics.":"Measure an event for analytics.","Measure event":"Measure event","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"Measure category _PARAM0_ what _PARAM1_ action _PARAM2_","Category (for example: level, tutorial, drawing)":"Category (for example: level, tutorial, drawing)","What is measured (for example: 1, de_dust, skip-level)":"What is measured (for example: 1, de_dust, skip-level)","Action (for example: start, complete, fail)":"Action (for example: start, complete, fail)","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Select units by clicking on them or dragging a selection box.":"Select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","3D raycast":"3D raycast","Find 3D objects that cross a line.":"Find 3D objects that cross a line.","Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast":"Raycast","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_\xB0, an elevation of _PARAM6_\xB0 and max distance of _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_\xB0, an elevation of _PARAM6_\xB0 and max distance of _PARAM7_ against _PARAM1_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray source Z position":"Ray source Z position","Rotation angle (in degrees)":"Rotation angle (in degrees)","Elevation angle (in degrees)":"Elevation angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast to a position":"Raycast to a position","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Ray target Z position":"Ray target Z position","Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from camera center":"Raycast from camera center","Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_":"Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_","Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from a camera point":"Raycast from a camera point","Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_":"Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_","X position on the screen (from 0 to 1)":"X position on the screen (from 0 to 1)","Y position on the screen (from 0 to 1)":"Y position on the screen (from 0 to 1)","Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from cursor":"Raycast from cursor","Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_":"Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_","2D layer":"2D layer","the last recast intersection distance.":"the last recast intersection distance.","Last recast distance":"Last recast distance","the last recast intersection distance":"the last recast intersection distance","Return the last recast intersection position on X axis.":"Return the last recast intersection position on X axis.","Last recast X intersection":"Last recast X intersection","Return the last recast intersection position on Y axis.":"Return the last recast intersection position on Y axis.","Last recast Y intersection":"Last recast Y intersection","Return the last recast intersection position on Z axis.":"Return the last recast intersection position on Z axis.","Last recast Z intersection":"Last recast Z intersection","Return the last recast intersection normal on X axis.":"Return the last recast intersection normal on X axis.","Last recast X normal":"Last recast X normal","Return the last recast intersection normal on Z axis.":"Return the last recast intersection normal on Z axis.","Last recast Z normal":"Last recast Z normal","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Record":"Record","Record gameplay as video clips for download.":"Record gameplay as video clips for download.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Manipulates string with regular expressions.":"Manipulates string with regular expressions.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Capture objects, layers, or scene areas as images into sprite textures.":"Capture objects, layers, or scene areas as images into sprite textures.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an action repeatedly at a configurable time interval in seconds.":"Trigger an action repeatedly at a configurable time interval in seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move/zoom camera to frame the room object containing the player.":"Move/zoom camera to frame the room object containing the player.","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room object":"Room object","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated score counter":"Animated score counter","Animated score counter with an icon.":"Animated score counter with an icon.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Default score":"Default score","Increasing score sound":"Increasing score sound","Sound":"Sound","Min baseline pitch":"Min baseline pitch","Max baseline pitch":"Max baseline pitch","Pitch factor":"Pitch factor","Pitch reset timeout":"Pitch reset timeout","Current pitch":"Current pitch","the score of the object.":"the score of the object.","Reset the pitch to the baseline value.":"Reset the pitch to the baseline value.","Reset pitch":"Reset pitch","Reset the pitch of _PARAM0_":"Reset the pitch of _PARAM0_","Screen wrap":"Screen wrap","Teleport objects to opposite screen edge when exiting viewport.":"Teleport objects to opposite screen edge when exiting viewport.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create fading shadow clone trail.":"Create fading shadow clone trail.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake objects with configurable translation, rotation, and scale intensity.":"Shake objects with configurable translation, rotation, and scale intensity.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Share text/URL via system share dialog. Mobile browsers and apps only.":"Share text/URL via system share dialog. Mobile browsers and apps only.","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog","Shock wave effect":"Shock wave effect","Draw expanding shock wave effect.":"Draw expanding shock wave effect.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in pixels per second)":"Leftward maximum speed (in pixels per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular 2D grid":"Rectangular 2D grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit max movement and rotation speed for forces-based or Physics 2D.":"Limit max movement and rotation speed for forces-based or Physics 2D.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Object Masking":"Object Masking","Mask objects using a sprite or a Shape Painter.":"Mask objects using a sprite or a Shape Painter.","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","On-screen multitouch joystick and buttons.":"On-screen multitouch joystick and buttons.","Check if a button was just pressed on a multitouch controller.":"Check if a button was just pressed on a multitouch controller.","Multitouch controller button just pressed":"Multitouch controller button just pressed","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is pressed on a multitouch controller.":"Check if a button is pressed on a multitouch controller.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Check if a button is released on a multitouch controller.":"Check if a button is released on a multitouch controller.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Button just pressed":"Button just pressed","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if the button was just pressed.":"Check if the button was just pressed.","Button _PARAM0_ was just pressed":"Button _PARAM0_ was just pressed","Check if the button is pressed.":"Check if the button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Check if the button is released.":"Check if the button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","Animated star rating bar, with customizable number of stars.":"Animated star rating bar, with customizable number of stars.","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Default rate":"Default rate","Shake the stars on value changes":"Shake the stars on value changes","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen (2D)":"Stay On Screen (2D)","Constrain object position to remain within the camera viewport boundaries.":"Constrain object position to remain within the camera viewport boundaries.","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Stick objects to others, following position and rotation. For accessories/skeletons.":"Stick objects to others, following position and rotation. For accessories/skeletons.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in wind with configurable amplitude, frequency, and phase.":"Sway objects like grass in wind with configurable amplitude, frequency, and phase.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures with angle, distance, and duration. Single-touch only.":"Detect swipe gestures with angle, distance, and duration. Single-touch only.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","Read text aloud using system Text-to-Speech. Configurable voice and speed.":"Read text aloud using system Text-to-Speech. Configurable voice and speed.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Third-person camera orbiting an object at configurable distance, elevation, and rotation.":"Third-person camera orbiting an object at configurable distance, elevation, and rotation.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time for elevation rotation":"Halfway time for elevation rotation","Only used by Z and ZY rotation modes":"Only used by Z and ZY rotation modes","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"Best left unchecked, use the rotation mode instead","Rotation mode":"Rotation mode","Targeted camera rotation angle":"Targeted camera rotation angle","Forward X":"Forward X","Forward Y":"Forward Y","Forward Z":"Forward Z","Lerp camera":"Lerp camera","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0":"Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_\xB0 and elevation offset _PARAM4_\xB0","Move to object":"Move to object","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_","X offset":"X offset","Y offset":"Y offset","Update local basis":"Update local basis","Update local basis of _PARAM0_ and the camera":"Update local basis of _PARAM0_ and the camera","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","the halfway time for rotation":"the halfway time for rotation","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D-like Flip for 2D Sprites":"3D-like Flip for 2D Sprites","Flip sprites with a 3D rotation visual effect (card flip style).":"Flip sprites with a 3D rotation visual effect (card flip style).","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","3D Flip":"3D Flip","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","left anchor":"left anchor","Left anchor":"Left anchor","Left anchor of _PARAM1_":"Left anchor of _PARAM1_","Anchor":"Anchor","Right anchor":"Right anchor","Right anchor of _PARAM1_":"Right anchor of _PARAM1_","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","the unit width of the object. How much pixels to show for a value of 1.":"the unit width of the object. How much pixels to show for a value of 1.","the unit width":"the unit width","Update the bar width.":"Update the bar width.","Bar width":"Bar width","Update the bar width of _PARAM0_":"Update the bar width of _PARAM0_","Time formatting":"Time formatting","Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.":"Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","Move objects back-and-forth horizontally or vertically for set time or distance.":"Move objects back-and-forth horizontally or vertically for set time or distance.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.":"Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Top-down movement animator":"Top-down movement animator","Auto-set animations based on top-down movement direction (4 or 8 directions).":"Auto-set animations based on top-down movement direction (4 or 8 directions).","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90\xB0, \"Walk0\" becomes the animation for down.":"Set to 90\xB0, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"Make object travel to random positions","Move objects to random nearby positions using Pathfinding. Optional direction bias.":"Move objects to random nearby positions using Pathfinding. Optional direction bias.","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret 2D movement":"Turret 2D movement","Rotate object like turret toward target position. Configurable speed and acceleration.":"Rotate object like turret toward target position. Configurable speed and acceleration.","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Turret movement":"Turret movement","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Tween into view":"Tween into view","Tween objects from off-screen into position for smooth UI/cutscene entrances.":"Tween objects from off-screen into position for smooth UI/cutscene entrances.","Tween objects into position from off screen.":"Tween objects into position from off screen.","Motion":"Motion","Leave this value at 0 to move the object in from outside of the screen.":"Leave this value at 0 to move the object in from outside of the screen.","Tween in the object at creation":"Tween in the object at creation","Moving in easing":"Moving in easing","Moving out easing":"Moving out easing","Delete the object when the \"tween out of view\" action has finished":"Delete the object when the \"tween out of view\" action has finished","Fade in/out the object":"Fade in/out the object","The X position at the end of fade in":"The X position at the end of fade in","The Y position at the end of fade in":"The Y position at the end of fade in","Objects with opacity":"Objects with opacity","Move the object":"Move the object","Delay":"Delay","Fade in easing":"Fade in easing","Fade out easing":"Fade out easing","The X position at the beginning of fade in":"The X position at the beginning of fade in","The Y position at the beginning of fade in":"The Y position at the beginning of fade in","Return the X position at the beginning of the fade-in.":"Return the X position at the beginning of the fade-in.","Return the Y position at the beginning of the fade-in.":"Return the Y position at the beginning of the fade-in.","Tween the object to its set starting position.":"Tween the object to its set starting position.","Tween _PARAM0_ into view":"Tween _PARAM0_ into view","Tween the object to its off screen position.":"Tween the object to its off screen position.","Tween out of view":"Tween out of view","Tween _PARAM0_ out of view":"Tween _PARAM0_ out of view","Check if the object finished tweening into view.":"Check if the object finished tweening into view.","Tweened into view":"Tweened into view","_PARAM0_ finished tweening into view":"_PARAM0_ finished tweening into view","Check if the object finished tweened out of view.":"Check if the object finished tweened out of view.","Tweened out of view":"Tweened out of view","_PARAM0_ finished tweening out of view":"_PARAM0_ finished tweening out of view","Set whether to delete the object when the \"tween out of view\" action has finished.":"Set whether to delete the object when the \"tween out of view\" action has finished.","Delete after tween out":"Delete after tween out","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"Should delete the object when the \"tween out of view\" action has finished","Two choices dialog boxes":"Two choices dialog boxes","Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.":"Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Sound at hovering":"Sound at hovering","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.":"Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.":"Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Convert between text and Unicode/binary representations. Basic string obfuscation support.":"Convert between text and Unicode/binary representations. Basic string obfuscation support.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Aggregate min/max/average position, size, Z-order across picked object instances.":"Aggregate min/max/average position, size, Z-order across picked object instances.","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","WebSocket client: connect to server, send/receive string messages in real-time.":"WebSocket client: connect to server, send/receive string messages in real-time.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Set Z-order from Y position for depth illusion in top-down/isometric views.":"Set Z-order from Y position for depth illusion in top-down/isometric views.","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}};
\ No newline at end of file
+/* eslint-disable */module.exports={"languageData":{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},"messages":{"Advanced HTTP":"Advanced HTTP","HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.":"HTTP requests with custom headers, methods, caching, CORS bypass, and JSON/FormData body.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.":"Platformer air jump, wall jump/slide, coyote time, horizontal dash, and dive dash.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Update the last direction used by the character.":"Update the last direction used by the character.","Update last direction":"Update last direction","Update last direction used by _PARAM0_":"Update last direction used by _PARAM0_","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","3D character air jump and coyote time (ledge tolerance) behavior.":"3D character air jump and coyote time (ledge tolerance) behavior.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Handle all received P2P events at once per frame for better performance.":"Handle all received P2P events at once per frame for better performance.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Projectile behavior with speed, acceleration, max distance, and lifetime controls.":"Projectile behavior with speed, acceleration, max distance, and lifetime controls.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.":"Horizontal back-and-forth movement with automatic flip. Requires GoLeft/TurnLeft animations.","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.":"Array utilities: search, sort, shuffle, slice, concat, reverse, pop, random element access.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.":"Verify web game runs on authorized domains to prevent unauthorized hosting/piracy.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.":"Typewriter text reveal effect, one letter at a time. For Text/BitmapText objects.","User interface":"User interface","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Android back button":"Android back button","Customize Android back button: prevent default quit, detect presses. Android only.":"Customize Android back button: prevent default quit, detect presses. Android only.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Convert numbers between bases (decimal, hexadecimal, binary, etc.).":"Convert numbers between bases (decimal, hexadecimal, binary, etc.).","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Remap keyboard controls for platformer and top-down movements.":"Remap keyboard controls for platformer and top-down movements.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.":"Make 3D objects always face camera, appearing as 2D sprites in 3D scenes.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw objects that return to thrower after set time or on command.":"Throw objects that return to thrower after set time or on command.","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce objects off collisions using forces. Not for Physics engine or Platformer.":"Bounce objects off collisions using forces. Not for Physics engine or Platformer.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Disable the effect in idle state":"Disable the effect in idle state","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Camera impulse movement for earthquake or impact effects.":"Camera impulse movement for earthquake or impact effects.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Zoom camera smoothly with optional anchor point.":"Zoom camera smoothly with optional anchor point.","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Cancel drag and smoothly tween object back to original position.":"Cancel drag and smoothly tween object back to original position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.":"Checkbox on Shape Painter. Toggle by click/touch, customizable appearance and halo.","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write text to/from the system clipboard.":"Read and write text to/from the system clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Volume settings":"Volume settings","Collapsible volume menu object with slider and mute button.":"Collapsible volume menu object with slider and mute button.","Check if the events are running for the editor.":"Check if the events are running for the editor.","Editor is running":"Editor is running","Events are running for the editor":"Events are running for the editor","Collapsible volume setting menu.":"Collapsible volume setting menu.","Show the volum controls.":"Show the volum controls.","Open volum controls":"Open volum controls","Open _PARAM0_ volum controls":"Open _PARAM0_ volum controls","Hide the volum controls.":"Hide the volum controls.","Close volum controls":"Close volum controls","Close _PARAM0_ volum controls":"Close _PARAM0_ volum controls","Color Conversion":"Color Conversion","Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.":"Convert colors between RGB, HSV, HSL, hex, named. Blend and WCAG luminance.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings using zip algorithm for smaller data storage.":"Compress and decompress strings using zip algorithm for smaller data storage.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy camera position, zoom, and rotation from one layer to another.":"Copy camera position, zoom, and rotation from one layer to another.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.":"CrazyGames SDK: display ads, user accounts, game events for CrazyGames hosting.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Gets the signed-in user's profile picture URL.":"Gets the signed-in user's profile picture URL.","Gets the signed-in user's profile picture URL":"Gets the signed-in user's profile picture URL","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data, if there is no saved data, \"null\" will be returned.":"Get user session data, if there is no saved data, \"null\" will be returned.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to detect if the cursor is currently moving or still.":"Conditions to detect if the cursor is currently moving or still.","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.":"Change mouse cursor type (pointer, crosshair, etc). Auto-change on object hover.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_° the path _PARAM1_":"Rotate _PARAM2_° the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_°","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Scale objects based on Y position to simulate depth.":"Scale objects based on Y position to simulate depth.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Display game activity status in Discord via Rich Presence integration.":"Display game activity status in Discord via Rich Presence integration.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Detect double-click (mouse) or double-tap (touch) on objects or anywhere.":"Detect double-click (mouse) or double-tap (touch) on objects or anywhere.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Pan/drag camera with mouse or touch. Configurable inertia and bounds.":"Pan/drag camera with mouse or touch. Configurable inertia and bounds.","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag Physics 2D objects with mouse or touch input.":"Drag Physics 2D objects with mouse or touch input.","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","Shape Painter slider for selecting numerical values.":"Shape Painter slider for selecting numerical values.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Visualize pathfinding paths using Shape Painter for debugging or display.":"Visualize pathfinding paths using Shape Painter for debugging or display.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near screen edges.":"Scroll camera when cursor is near screen edges.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects in elliptical paths or smooth back-and-forth in one direction.":"Move objects in elliptical paths or smooth back-and-forth in one direction.","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_°":"Teleport _PARAM0_ on the ellipse at _PARAM2_°","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects using shortcodes or emoji expressions.":"Display emoji characters in text objects using shortcodes or emoji expressions.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Apply radial explosion physics force to nearby Physics 2D objects within radius.":"Apply radial explosion physics force to nearby Physics 2D objects within radius.","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.":"Extra math: clamp, map, lerp, factorial, fibonacci, distance, angle, conversions, constants.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (π).":"Returns Pi (π).","Pi (π)":"Pi (π)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Variables copier":"Variables copier","Copy structure and array variables.":"Copy structure and array variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Copy all the chidren of a variable into another variable.":"Copy all the chidren of a variable into another variable.","Copy a variable":"Copy a variable","Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)":"Copy _PARAM1_ to _PARAM2_ (clear destination first: _PARAM3_)","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display frames per second (FPS).":"Calculate and display frames per second (FPS).","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Auto-rotate object to face its movement direction.":"Auto-rotate object to face its movement direction.","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets with ammo count, reload timer, and overheat management.":"Fire bullets with ammo count, reload timer, and overheat management.","Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).":"Fire bullets with built-in cooldown, ammo, reloading, and overheating. Once added to your object that must shoot, use the behavior actions to fire another object as a bullet. These actions check all constraints internally (can be called without conditions, they will only fire when ready) and will make the bullet move (using a permanent force).","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets toward an object at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets toward a position at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.":"Fire bullets in the direction of a given angle at a specified speed. Call this continuously, the action checks readiness internally — no extra timer or check needed.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_ (if ready), at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though the object eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Move the camera of _PARAM3_ to look though _PARAM1_ eyes":"Move the camera of _PARAM3_ to look though _PARAM1_ eyes","3D Object":"3D Object","Flash object":"Flash object","Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.":"Flash/blink objects: toggle visibility, color tint, effect, or opacity over time.","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Show a layer for a set duration then automatically hide it.":"Show a layer for a set duration then automatically hide it.","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Screen transitions painted with plain color fill using Shape Painter.":"Screen transitions painted with plain color fill using Shape Painter.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple 2D objects with the camera":"Follow multiple 2D objects with the camera","Auto-zoom and position camera to keep all instances of an object visible.":"Auto-zoom and position camera to keep all instances of an object visible.","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Follow multiple objects with camera":"Follow multiple objects with camera","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.":"Gamepad/controller support: buttons, sticks, triggers, vibration. Mapper behaviors for 2D/3D.","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button was just pressed on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button just pressed":"Gamepad button just pressed","Button _PARAM2_ of gamepad _PARAM1_ was just pressed":"Button _PARAM2_ of gamepad _PARAM1_ was just pressed","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads count":"Connected gamepads count","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a 3D physics car with a gamepad.":"Control a 3D physics car with a gamepad.","3D car gamepad mapper":"3D car gamepad mapper","3D physics car":"3D physics car","Hand brake button":"Hand brake button","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash strings using MD5 or SHA256 algorithms.":"Hash strings using MD5 or SHA256 algorithms.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.":"Health/life system: damage, shield, armor, regeneration, cooldown, and over-healing.","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal 2D grid":"Hexagonal 2D grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Detect if object hasn't moved for a configurable duration.":"Detect if object hasn't moved for a configurable duration.","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Embed external websites in-game using HTML iframes. Create/delete dynamically.":"Embed external websites in-game using HTML iframes. Create/delete dynamically.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","In-app purchases for Android/iOS: list products, buy, and restore purchases.":"In-app purchases for Android/iOS: list products, buy, and restore purchases.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Validate and sanitize strings: check format, length, trim, and normalize.":"Validate and sanitize strings: check format, length, trim, and normalize.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity":"Internet Connectivity","Check if the device is currently connected to the internet.":"Check if the device is currently connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.":"Inventory system: add/remove items, stackable quantities, limited/unlimited capacity.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","Condition to check if an object is visible in its layer's camera viewport.":"Condition to check if an object is visible in its layer's camera viewport.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Detect classic Konami Code input sequence for cheats and easter eggs.":"Detect classic Konami Code input sequence for cheats and easter eggs.","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the user's preferred language from browser or device settings.":"Get the user's preferred language from browser or device settings.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Game over dialog":"Game over dialog","Score display dialog with submit-to-leaderboard, retry, and main menu buttons.":"Score display dialog with submit-to-leaderboard, retry, and main menu buttons.","Return a formated time for a given timestamp":"Return a formated time for a given timestamp","Format time":"Format time","Time":"Time","Format":"Format","To fixed":"To fixed","Pad start":"Pad start","Text":"Text","Target length":"Target length","Pad string":"Pad string","Display the score and let players choose what to do next.":"Display the score and let players choose what to do next.","Default player name":"Default player name","Leaderboard":"Leaderboard","Best score":"Best score","Score format":"Score format","Prefix":"Prefix","Suffix":"Suffix","Round to decimal point":"Round to decimal point","Score label":"Score label","Best score label":"Best score label","the score.":"the score.","Score":"Score","the score":"the score","the best score of the object.":"the best score of the object.","the best score":"the best score","Return the formated score.":"Return the formated score.","Format score":"Format score","the default player name.":"the default player name.","the default player name":"the default player name","the player name.":"the player name.","Player name":"Player name","the player name":"the player name","Check if the restart button of the dialog is clicked.":"Check if the restart button of the dialog is clicked.","Restart button clicked":"Restart button clicked","Restart button of _PARAM0_ is clicked":"Restart button of _PARAM0_ is clicked","Check if the next button of the dialog is clicked.":"Check if the next button of the dialog is clicked.","Next button clicked":"Next button clicked","Next button of _PARAM0_ is clicked":"Next button of _PARAM0_ is clicked","Check if the back button of the dialog is clicked.":"Check if the back button of the dialog is clicked.","Back button clicked":"Back button clicked","Back button of _PARAM0_ is clicked":"Back button of _PARAM0_ is clicked","Check if the score has been sucessfully submitted by the dialog.":"Check if the score has been sucessfully submitted by the dialog.","Score is submitted":"Score is submitted","_PARAM0_ submitted a score":"_PARAM0_ submitted a score","the leaderboard of the object.":"the leaderboard of the object.","the leaderboard":"the leaderboard","the title of the object.":"the title of the object.","Title":"Title","the title":"the title","Fade in the decoration objects of the dialog.":"Fade in the decoration objects of the dialog.","Fade in decorations":"Fade in decorations","Fade in the decorations of _PARAM0_":"Fade in the decorations of _PARAM0_","Fade out the decoration objects of the dialog.":"Fade out the decoration objects of the dialog.","Fade out decorations":"Fade out decorations","Fade out the decorations of _PARAM0_":"Fade out the decorations of _PARAM0_","Check if the fade in animation of the decorations is finished.":"Check if the fade in animation of the decorations is finished.","Decorations are faded in":"Decorations are faded in","Fade in animation of _PARAM0_ is finished":"Fade in animation of _PARAM0_ is finished","Check if the fade out animation of the decorations is finished.":"Check if the fade out animation of the decorations is finished.","Decorations are faded out":"Decorations are faded out","Fade out animation of _PARAM0_ is finished":"Fade out animation of _PARAM0_ is finished","3D lights":"3D lights","A collection of light object for 3D.":"A collection of light object for 3D.","Define spot light helper classes JavaScript code.":"Define spot light helper classes JavaScript code.","Define spot light helper classes":"Define spot light helper classes","Define spot light helper classes JavaScript code":"Define spot light helper classes JavaScript code","Define point light helper classes JavaScript code.":"Define point light helper classes JavaScript code.","Define point light helper classes":"Define point light helper classes","Define point light helper classes JavaScript code":"Define point light helper classes JavaScript code","the maximum number of nearest lights displayed simultaneously.":"the maximum number of nearest lights displayed simultaneously.","Max lights count":"Max lights count","max lights count":"max lights count","the maximum number of nearest lights displayed with shadow simultaneously.":"the maximum number of nearest lights displayed with shadow simultaneously.","Max lights with shadow count":"Max lights with shadow count","max lights with shadow count":"max lights with shadow count","Light up a cone like a flashlight.":"Light up a cone like a flashlight.","3D spot light":"3D spot light","Cone angle":"Cone angle","Cone":"Cone","Intensity":"Intensity","Smoothing":"Smoothing","Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","Decay":"Decay","The amount the light dims along the distance of the light.":"The amount the light dims along the distance of the light.","Image":"Image","Shadow casting must be enabled for the image to have any effect.":"Shadow casting must be enabled for the image to have any effect.","Shadow":"Shadow","Shadow casting":"Shadow casting","Shadow quality":"Shadow quality","Shadow camera near plane":"Shadow camera near plane","Shadow camera far plane":"Shadow camera far plane","Cone length":"Cone length","0 means no limit.":"0 means no limit.","Shadow bias":"Shadow bias","Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Update helper":"Update helper","Update graphical helper of _PARAM0_":"Update graphical helper of _PARAM0_","Update image":"Update image","Update the image of _PARAM0_":"Update the image of _PARAM0_","the cone angle of the light.":"the cone angle of the light.","the cone angle":"the cone angle","the color of the light.":"the color of the light.","the color":"the color","the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).":"the smoothing of the light. Percent of the spotlight cone that is attenuated due to penumbra (between 0 and 1).","the smoothing":"the smoothing","the intensity of the light.":"the intensity of the light.","the intensity":"the intensity","the decay of the light. The amount the light dims along the distance of the light.":"the decay of the light. The amount the light dims along the distance of the light.","the decay":"the decay","Check if the light is casting shadows.":"Check if the light is casting shadows.","_PARAM0_ casting shadows":"_PARAM0_ casting shadows","Change if the light is casting shadows.":"Change if the light is casting shadows.","_PARAM0_ casting shadows: _PARAM1_":"_PARAM0_ casting shadows: _PARAM1_","Rotate the light to light up a position.":"Rotate the light to light up a position.","Look at position":"Look at position","_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_":"_PARAM0_ look at _PARAM1_ ; _PARAM2_ ; _PARAM3_","Target Z":"Target Z","Rotate the light to light up an object.":"Rotate the light to light up an object.","Look at object":"Look at object","_PARAM0_ look at _PARAM1_":"_PARAM0_ look at _PARAM1_","the shadow quality of the light.":"the shadow quality of the light.","the shadow quality":"the shadow quality","the shadow camera near plane of the light.":"the shadow camera near plane of the light.","the shadow camera near plane":"the shadow camera near plane","the shadow camera far plane of the light.":"the shadow camera far plane of the light.","the shadow camera far plane":"the shadow camera far plane","the cone length of the light. 0 means no limit.":"the cone length of the light. 0 means no limit.","the cone length":"the cone length","Apply shadow camera far plane":"Apply shadow camera far plane","Apply shadow camera far plane of _PARAM0_ to _PARAM1_":"Apply shadow camera far plane of _PARAM0_ to _PARAM1_","the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.":"the shadow bias of the light. Use this to avoid \"shadow acne\" due to depth buffer precision. Choose a value small enough like 0.001 to avoid creating distance between shadows and objects but not too small to avoid shadow glitches on low/medium quality. This value is used for high quality, and multiplied by 2 for medium quality and 4 for low quality.","the shadow bias":"the shadow bias","Apply shadow bias":"Apply shadow bias","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality and cone angle _PARAM3_","Quality":"Quality","Light up in all directions like a fire.":"Light up in all directions like a fire.","3D point light":"3D point light","Range":"Range","Shadow Bias":"Shadow Bias","the range of the light. 0 means no limit.":"the range of the light. 0 means no limit.","the range":"the range","Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality":"Apply shadow bias of _PARAM0_ to _PARAM1_ for a _PARAM2_ quality","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","the speed on X axis of the object.":"the speed on X axis of the object.","the speed on X axis":"the speed on X axis","the speed on Y axis of the object.":"the speed on Y axis of the object.","the speed on Y axis":"the speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.":"Use linked objects as graph nodes. Pathfinding and neighbor traversal on links.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","MQTT client: connect to broker, publish/subscribe topics, send/receive messages.":"MQTT client: connect to broker, publish/subscribe topics, send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Draw dynamically changing shapes like a fog of war.":"Draw dynamically changing shapes like a fog of war.","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Make any object follow the mouse cursor position. Hides default cursor.":"Make any object follow the mouse cursor position. Hides default cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).":"Lock and hide mouse pointer for unlimited movement (e.g., FPS mouse look).","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer lock is emulated":"The mouse pointer lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Multiplayer custom lobbies":"Multiplayer custom lobbies","Custom lobbies for built-in multiplayer.":"Custom lobbies for built-in multiplayer.","Return project identifier.":"Return project identifier.","Project identifier":"Project identifier","Return game version.":"Return game version.","Game version":"Game version","Return true if game run in preview.":"Return true if game run in preview.","Preview":"Preview","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Loading.":"Loading.","Loading":"Loading","Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.":"Customize the interface of multiplayer lobbies.\nJoining will only work if the \"join after game starts\" setting is enabled, as the game automatically starts after joining a lobby.","Update lobbies.":"Update lobbies.","Update lobbies":"Update lobbies","Update lobbies _PARAM0_":"Update lobbies _PARAM0_","Return last error.":"Return last error.","Last error":"Last error","Custom lobby.":"Custom lobby.","Custom lobby":"Custom lobby","Set lobby name.":"Set lobby name.","Set lobby name":"Set lobby name","Set lobby name _PARAM0_: _PARAM1_":"Set lobby name _PARAM0_: _PARAM1_","Lobby name":"Lobby name","Set players in lobby count.":"Set players in lobby count.","Set players in lobby count":"Set players in lobby count","Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_":"Set players in lobby count _PARAM0_, players in lobby: _PARAM1_, max players _PARAM2_","Players count in lobby":"Players count in lobby","Maxum count players in lobby":"Maxum count players in lobby","Set lobby ID.":"Set lobby ID.","Set lobby ID":"Set lobby ID","Set lobby ID _PARAM0_: _PARAM1_":"Set lobby ID _PARAM0_: _PARAM1_","Lobby ID":"Lobby ID","Return true if lobby is full.":"Return true if lobby is full.","Is full":"Is full","Lobby _PARAM0_ is full":"Lobby _PARAM0_ is full","Activate interactions.":"Activate interactions.","Activate interactions":"Activate interactions","Activate interactions of _PARAM0_: _PARAM1_":"Activate interactions of _PARAM0_: _PARAM1_","Yes or no":"Yes or no","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Slice a 2D object into pieces":"Slice a 2D object into pieces","Slice sprites into smaller color-matched pieces for destruction/break effects.":"Slice sprites into smaller color-matched pieces for destruction/break effects.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner 2D area":"Object spawner 2D area","Spawn objects periodically with configurable interval, capacity, and spawn area.":"Spawn objects periodically with configurable interval, capacity, and spawn area.","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical path.":"Make objects orbit around a center object in a circular or elliptical path.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Labeled button":"Labeled button","Resizeable button with a label.":"Resizeable button with a label.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Change the text style when the button is hovered.":"Change the text style when the button is hovered.","Hover text style":"Hover text style","Outline on hover":"Outline on hover","Hover color":"Hover color","Enable shadow on hover":"Enable shadow on hover","Hover font size":"Hover font size","Idle font size":"Idle font size","Idle color":"Idle color","Check if isHovered.":"Check if isHovered.","IsHovered":"IsHovered","_PARAM0_ isHovered":"_PARAM0_ isHovered","Change if isHovered.":"Change if isHovered.","_PARAM0_ isHovered: _PARAM2_":"_PARAM0_ isHovered: _PARAM2_","Return the text color":"Return the text color","Text color":"Text color","Hover bitmap text style":"Hover bitmap text style","Hover prefix":"Hover prefix","Hover suffix":"Hover suffix","Idle text":"Idle text","Button with a label.":"Button with a label.","Label":"Label","Hovered fade out duration":"Hovered fade out duration","States":"States","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","the label text.":"the label text.","the label text":"the label text","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","the labelOffset of the object.":"the labelOffset of the object.","LabelOffset":"LabelOffset","the labelOffset":"the labelOffset","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar":"Bar","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label margin":"Label margin","Only used by the scene editor.":"Only used by the scene editor.","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Parallax scrolling for Tiled Sprite backgrounds.":"Parallax scrolling for Tiled Sprite backgrounds.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles in 3D to create visual effects in a 3D game.":"Display a large number of particles in 3D to create visual effects in a 3D game.","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Start min length":"Start min length","Trail":"Trail","Start max length":"Start max length","Render mode":"Render mode","Follow the object":"Follow the object","Tail end width ratio":"Tail end width ratio","Update particle image":"Update particle image","Update particle image of _PARAM0_":"Update particle image of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","the start min trail length of the object.":"the start min trail length of the object.","Start min trail length":"Start min trail length","the start min trail length":"the start min trail length","the start max trail length of the object.":"the start max trail length of the object.","Start max trail length":"Start max trail length","the start max trail length":"the start max trail length","Check if the trail should follow the object.":"Check if the trail should follow the object.","Trail following the object":"Trail following the object","The trail is following _PARAM0_":"The trail is following _PARAM0_","Change if the trail should follow the object or not.":"Change if the trail should follow the object or not.","Make the trail follow":"Make the trail follow","Make the trail follow _PARAM0_: _PARAM1_":"Make the trail follow _PARAM0_: _PARAM1_","IsTrailFollowingLocalOrigin":"IsTrailFollowingLocalOrigin","the tail end width ratio of the object.":"the tail end width ratio of the object.","the tail end width ratio":"the tail end width ratio","the render mode of the object.":"the render mode of the object.","the render mode":"the render mode","2D Top-Down Physics Car":"2D Top-Down Physics Car","Simulate top-down car motion with drifting.":"Simulate top-down car motion with drifting.","Simulate 2D car motion, from a top-down view.":"Simulate 2D car motion, from a top-down view.","Physics car":"Physics car","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_° of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg ⋅ pixel²)":"Return the momentum of inertia (in kg ⋅ pixel²)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg ⋅ pixels ⋅ s^−2)":"Length (in kg ⋅ pixels ⋅ s^−2)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D car keyboard mapper":"3D car keyboard mapper","3D car keyboard controls.":"3D car keyboard controls.","Control a 3D physics car with a keyboard.":"Control a 3D physics car with a keyboard.","Hand brake key":"Hand brake key","3D physics character animator":"3D physics character animator","Change animations of 3D physics characters automatically.":"Change animations of 3D physics characters automatically.","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","Move 3D objects in elliptical paths or smooth back-and-forth in one direction.":"Move 3D objects in elliptical paths or smooth back-and-forth in one direction.","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based pixel-perfect movement for platformer and top-down characters.":"Grid-based pixel-perfect movement for platformer and top-down characters.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a 2D platformer character movement.":"Seamlessly align big pixels using a 2D platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Configure jumps by height/duration. AI tools for gap and ledge detection.":"Configure jumps by height/duration. AI tools for gap and ledge detection.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars from GDevelop accounts in multiplayer games.":"Display player avatars from GDevelop accounts in multiplayer games.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Platform Is Audio Enabled.":"Platform Is Audio Enabled.","Platform Is Audio Enabled":"Platform Is Audio Enabled","Platform Is Paused.":"Platform Is Paused.","Platform Is Paused":"Platform Is Paused","Is Get All Games Supported.":"Is Get All Games Supported.","Is Get All Games Supported":"Is Get All Games Supported","Is Get Game By Id Supported.":"Is Get Game By Id Supported.","Is Get Game By Id Supported":"Is Get Game By Id Supported","On Get All Games Completed.":"On Get All Games Completed.","On Get All Games Completed":"On Get All Games Completed","On Get Game By Id Completed.":"On Get Game By Id Completed.","On Get Game By Id Completed":"On Get Game By Id Completed","Platform Get All Games.":"Platform Get All Games.","Platform Get All Games":"Platform Get All Games","Platform Get Game By Id.":"Platform Get Game By Id.","Platform Get Game By Id":"Platform Get Game By Id","Platform All Games Count.":"Platform All Games Count.","Platform All Games Count":"Platform All Games Count","Platform All Game Properties Count.":"Platform All Game Properties Count.","Platform All Game Properties Count":"Platform All Game Properties Count","Platform All Games Property Name.":"Platform All Games Property Name.","Platform All Games Property Name":"Platform All Games Property Name","Property Index":"Property Index","Platform All Games Property Value.":"Platform All Games Property Value.","Platform All Games Property Value":"Platform All Games Property Value","Game Index":"Game Index","Property":"Property","Platform Game By Id Property Value.":"Platform Game By Id Property Value.","Platform Game By Id Property Value":"Platform Game By Id Property Value","Platform On Audio State Changed.":"Platform On Audio State Changed.","Platform On Audio State Changed":"Platform On Audio State Changed","Platform On Pause State Changed.":"Platform On Pause State Changed.","Platform On Pause State Changed":"Platform On Pause State Changed","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Extra Properties Count.":"Player Extra Properties Count.","Player Extra Properties Count":"Player Extra Properties Count","Player Extra Property Name.":"Player Extra Property Name.","Player Extra Property Name":"Player Extra Property Name","Player Extra Property Value.":"Player Extra Property Value.","Player Extra Property Value":"Player Extra Property Value","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data.":"Storage Data.","Storage Data":"Storage Data","Storage Data As JSON.":"Storage Data As JSON.","Storage Data As JSON":"Storage Data As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Show Banner on _PARAM1_ with placement _PARAM2_":"Show Banner on _PARAM1_ with placement _PARAM2_","Placement (optional)":"Placement (optional)","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Advanced Banners.":"Show Advanced Banners.","Show Advanced Banners":"Show Advanced Banners","Show Advanced Banners with placement _PARAM1_":"Show Advanced Banners with placement _PARAM1_","Hide Advanced Banners.":"Hide Advanced Banners.","Hide Advanced Banners":"Hide Advanced Banners","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Show Interstitial with placement _PARAM1_":"Show Interstitial with placement _PARAM1_","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Show Rewarded with placement _PARAM1_":"Show Rewarded with placement _PARAM1_","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Rewarded Placement.":"Rewarded Placement.","Rewarded Placement":"Rewarded Placement","Advanced Banners State.":"Advanced Banners State.","Advanced Banners State":"Advanced Banners State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","Is Interstitial Supported.":"Is Interstitial Supported.","Is Interstitial Supported":"Is Interstitial Supported","Is Rewarded Supported.":"Is Rewarded Supported.","Is Rewarded Supported":"Is Rewarded Supported","Is Advanced Banners Supported.":"Is Advanced Banners Supported.","Is Advanced Banners Supported":"Is Advanced Banners Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Advanced Banners State Changed.":"On Advanced Banners State Changed.","On Advanced Banners State Changed":"On Advanced Banners State Changed","On Advanced Banners Loading.":"On Advanced Banners Loading.","On Advanced Banners Loading":"On Advanced Banners Loading","On Advanced Banners Shown.":"On Advanced Banners Shown.","On Advanced Banners Shown":"On Advanced Banners Shown","On Advanced Banners Hidden.":"On Advanced Banners Hidden.","On Advanced Banners Hidden":"On Advanced Banners Hidden","On Advanced Banners Failed.":"On Advanced Banners Failed.","On Advanced Banners Failed":"On Advanced Banners Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Send Custom Message.":"Send Custom Message.","Send Custom Message":"Send Custom Message","Send Custom Message _PARAM1_":"Send Custom Message _PARAM1_","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboards Set Score.":"Leaderboards Set Score.","Leaderboards Set Score":"Leaderboards Set Score","Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_":"Leaderboards Set Score - Id: _PARAM1_, Score: _PARAM2_","Leaderboards Get Entries.":"Leaderboards Get Entries.","Leaderboards Get Entries":"Leaderboards Get Entries","Leaderboards Get Entries - Id: _PARAM1_":"Leaderboards Get Entries - Id: _PARAM1_","Leaderboards Show Native Popup.":"Leaderboards Show Native Popup.","Leaderboards Show Native Popup":"Leaderboards Show Native Popup","Leaderboards Show Native Popup - Id: _PARAM1_":"Leaderboards Show Native Popup - Id: _PARAM1_","Leaderboards Type.":"Leaderboards Type.","Leaderboards Type":"Leaderboards Type","Is Leaderboard Supported":"Is Leaderboard Supported","The leaderboard is of type Not Available.":"The leaderboard is of type Not Available.","The leaderboard is of type Not Available":"The leaderboard is of type Not Available","The leaderboard is of type In Game.":"The leaderboard is of type In Game.","The leaderboard is of type In Game":"The leaderboard is of type In Game","The leaderboard is of type Native.":"The leaderboard is of type Native.","The leaderboard is of type Native":"The leaderboard is of type Native","The leaderboard is of type Native Popup.":"The leaderboard is of type Native Popup.","The leaderboard is of type Native Popup":"The leaderboard is of type Native Popup","On Leaderboards Set Score Completed.":"On Leaderboards Set Score Completed.","On Leaderboards Set Score Completed":"On Leaderboards Set Score Completed","On Leaderboards Get Entries Completed.":"On Leaderboards Get Entries Completed.","On Leaderboards Get Entries Completed":"On Leaderboards Get Entries Completed","On Leaderboards Show Native Popup Completed.":"On Leaderboards Show Native Popup Completed.","On Leaderboards Show Native Popup Completed":"On Leaderboards Show Native Popup Completed","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Id.":"Leaderboard Entry Id.","Leaderboard Entry Id":"Leaderboard Entry Id","Entry Index":"Entry Index","Leaderboard Entry Name.":"Leaderboard Entry Name.","Leaderboard Entry Name":"Leaderboard Entry Name","Leaderboard Entry Photo.":"Leaderboard Entry Photo.","Leaderboard Entry Photo":"Leaderboard Entry Photo","Leaderboard Entry Rank.":"Leaderboard Entry Rank.","Leaderboard Entry Rank":"Leaderboard Entry Rank","Leaderboard Entry Score.":"Leaderboard Entry Score.","Leaderboard Entry Score":"Leaderboard Entry Score","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Purchase - Id: _PARAM1_":"Payments Purchase - Id: _PARAM1_","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Payments Consume Purchase - Id: _PARAM1_":"Payments Consume Purchase - Id: _PARAM1_","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Payments Catalog Item Property Value.":"Payments Catalog Item Property Value.","Payments Catalog Item Property Value":"Payments Catalog Item Property Value","Product Index":"Product Index","Payments First Catalog Item Property Value.":"Payments First Catalog Item Property Value.","Payments First Catalog Item Property Value":"Payments First Catalog Item Property Value","Filter Property":"Filter Property","Filter Property Value":"Filter Property Value","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Poki Games SDK: display ads and manage game lifecycle for Poki hosting.":"Poki Games SDK: display ads and manage game lifecycle for Poki hosting.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Create a shareable URL from parameters stored in a variable structure.":"Create a shareable URL from parameters stored in a variable structure.","Create shareable URL":"Create shareable URL","Create shareable URL from parameters _PARAM0_":"Create shareable URL from parameters _PARAM0_","Variable structure with URL parameters (example children: id, type)":"Variable structure with URL parameters (example children: id, type)","Get the last shareable URL generated by Create shareable URL.":"Get the last shareable URL generated by Create shareable URL.","Last shareable URL":"Last shareable URL","Read a URL parameter from Poki URL or the current URL.":"Read a URL parameter from Poki URL or the current URL.","Get URL parameter":"Get URL parameter","Parameter name (without the gd prefix)":"Parameter name (without the gd prefix)","Open an external URL via Poki SDK.":"Open an external URL via Poki SDK.","Open external link":"Open external link","Open external link _PARAM0_":"Open external link _PARAM0_","URL to open":"URL to open","Move the Poki Pill on mobile.":"Move the Poki Pill on mobile.","Move Poki Pill":"Move Poki Pill","Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset":"Move Poki Pill to _PARAM0_ percent from top with _PARAM1_ px offset","Top percent (0-50)":"Top percent (0-50)","Additional pixel offset":"Additional pixel offset","Measure an event for analytics.":"Measure an event for analytics.","Measure event":"Measure event","Measure category _PARAM0_ what _PARAM1_ action _PARAM2_":"Measure category _PARAM0_ what _PARAM1_ action _PARAM2_","Category (for example: level, tutorial, drawing)":"Category (for example: level, tutorial, drawing)","What is measured (for example: 1, de_dust, skip-level)":"What is measured (for example: 1, de_dust, skip-level)","Action (for example: start, complete, fail)":"Action (for example: start, complete, fail)","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Select units by clicking on them or dragging a selection box.":"Select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","3D raycast":"3D raycast","Find 3D objects that cross a line.":"Find 3D objects that cross a line.","Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast":"Raycast","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_°, an elevation of _PARAM6_° and max distance of _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ toward a rotation of _PARAM5_°, an elevation of _PARAM6_° and max distance of _PARAM7_ against _PARAM1_","Objects to test against the ray":"Objects to test against the ray","Ray source X position":"Ray source X position","Ray source Y position":"Ray source Y position","Ray source Z position":"Ray source Z position","Rotation angle (in degrees)":"Rotation angle (in degrees)","Elevation angle (in degrees)":"Elevation angle (in degrees)","Ray maximum distance (in pixels)":"Ray maximum distance (in pixels)","Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast to a position":"Raycast to a position","Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_":"Cast a ray from _PARAM2_; _PARAM3_; _PARAM4_ to _PARAM5_; _PARAM6_; _PARAM7_ against _PARAM1_","Ray target X position":"Ray target X position","Ray target Y position":"Ray target Y position","Ray target Z position":"Ray target Z position","Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from camera center":"Raycast from camera center","Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_":"Cast a ray from the camera center to a maximum distance of _PARAM2_ against _PARAM1_","Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from a camera point":"Raycast from a camera point","Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_":"Cast a ray from the camera point _PARAM2_; _PARAM3_ to a maximum distance of _PARAM4_ against _PARAM1_","X position on the screen (from 0 to 1)":"X position on the screen (from 0 to 1)","Y position on the screen (from 0 to 1)":"Y position on the screen (from 0 to 1)","Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.":"Sends a ray from the cursor on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.","Raycast from cursor":"Raycast from cursor","Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_":"Cast a ray from the cursor on 2D layer: _PARAM2_ to a maximum distance of _PARAM3_ against _PARAM1_","2D layer":"2D layer","the last recast intersection distance.":"the last recast intersection distance.","Last recast distance":"Last recast distance","the last recast intersection distance":"the last recast intersection distance","Return the last recast intersection position on X axis.":"Return the last recast intersection position on X axis.","Last recast X intersection":"Last recast X intersection","Return the last recast intersection position on Y axis.":"Return the last recast intersection position on Y axis.","Last recast Y intersection":"Last recast Y intersection","Return the last recast intersection position on Z axis.":"Return the last recast intersection position on Z axis.","Last recast Z intersection":"Last recast Z intersection","Return the last recast intersection normal on X axis.":"Return the last recast intersection normal on X axis.","Last recast X normal":"Last recast X normal","Return the last recast intersection normal on Z axis.":"Return the last recast intersection normal on Z axis.","Last recast Z normal":"Last recast Z normal","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Record":"Record","Record gameplay as video clips for download.":"Record gameplay as video clips for download.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Manipulates string with regular expressions.":"Manipulates string with regular expressions.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Capture objects, layers, or scene areas as images into sprite textures.":"Capture objects, layers, or scene areas as images into sprite textures.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an action repeatedly at a configurable time interval in seconds.":"Trigger an action repeatedly at a configurable time interval in seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move/zoom camera to frame the room object containing the player.":"Move/zoom camera to frame the room object containing the player.","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room object":"Room object","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated score counter":"Animated score counter","Animated score counter with an icon.":"Animated score counter with an icon.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Default score":"Default score","Increasing score sound":"Increasing score sound","Sound":"Sound","Min baseline pitch":"Min baseline pitch","Max baseline pitch":"Max baseline pitch","Pitch factor":"Pitch factor","Pitch reset timeout":"Pitch reset timeout","Current pitch":"Current pitch","the score of the object.":"the score of the object.","Reset the pitch to the baseline value.":"Reset the pitch to the baseline value.","Reset pitch":"Reset pitch","Reset the pitch of _PARAM0_":"Reset the pitch of _PARAM0_","Screen wrap":"Screen wrap","Teleport objects to opposite screen edge when exiting viewport.":"Teleport objects to opposite screen edge when exiting viewport.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create fading shadow clone trail.":"Create fading shadow clone trail.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake objects with configurable translation, rotation, and scale intensity.":"Shake objects with configurable translation, rotation, and scale intensity.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Share text/URL via system share dialog. Mobile browsers and apps only.":"Share text/URL via system share dialog. Mobile browsers and apps only.","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog","Shock wave effect":"Shock wave effect","Draw expanding shock wave effect.":"Draw expanding shock wave effect.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in pixels per second)":"Leftward maximum speed (in pixels per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular 2D grid":"Rectangular 2D grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit max movement and rotation speed for forces-based or Physics 2D.":"Limit max movement and rotation speed for forces-based or Physics 2D.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Object Masking":"Object Masking","Mask objects using a sprite or a Shape Painter.":"Mask objects using a sprite or a Shape Painter.","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","On-screen multitouch joystick and buttons.":"On-screen multitouch joystick and buttons.","Check if a button was just pressed on a multitouch controller.":"Check if a button was just pressed on a multitouch controller.","Multitouch controller button just pressed":"Multitouch controller button just pressed","Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ was just pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is pressed on a multitouch controller.":"Check if a button is pressed on a multitouch controller.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Check if a button is released on a multitouch controller.":"Check if a button is released on a multitouch controller.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.":"Detect presses made on a touchscreen on the object so it acts like a button and automatically trigger the button having the same identifier for the mapper behaviors.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Button just pressed":"Button just pressed","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if the button was just pressed.":"Check if the button was just pressed.","Button _PARAM0_ was just pressed":"Button _PARAM0_ was just pressed","Check if the button is pressed.":"Check if the button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Check if the button is released.":"Check if the button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a 3D physics car with a multitouch controller.":"Control a 3D physics car with a multitouch controller.","3D car multitouch controller mapper":"3D car multitouch controller mapper","Steer joystick":"Steer joystick","Speed joystick":"Speed joystick","Hand brake button name":"Hand brake button name","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","Animated star rating bar, with customizable number of stars.":"Animated star rating bar, with customizable number of stars.","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Default rate":"Default rate","Shake the stars on value changes":"Shake the stars on value changes","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen (2D)":"Stay On Screen (2D)","Constrain object position to remain within the camera viewport boundaries.":"Constrain object position to remain within the camera viewport boundaries.","Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its 2D position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Stick objects to others, following position and rotation. For accessories/skeletons.":"Stick objects to others, following position and rotation. For accessories/skeletons.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in wind with configurable amplitude, frequency, and phase.":"Sway objects like grass in wind with configurable amplitude, frequency, and phase.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right":"Sway the angle of _PARAM0_ to _PARAM2_° to the left and to _PARAM3_° to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures with angle, distance, and duration. Single-touch only.":"Detect swipe gestures with angle, distance, and duration. Single-touch only.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","Read text aloud using system Text-to-Speech. Configurable voice and speed.":"Read text aloud using system Text-to-Speech. Configurable voice and speed.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Third-person camera orbiting an object at configurable distance, elevation, and rotation.":"Third-person camera orbiting an object at configurable distance, elevation, and rotation.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_° and an elevation of _PARAM4_°","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_° and an elevation of _PARAM6_°","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_° and an elevation of _PARAM5_°","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time for elevation rotation":"Halfway time for elevation rotation","Only used by Z and ZY rotation modes":"Only used by Z and ZY rotation modes","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Automatically rotate the camera with the object (elevation)":"Automatically rotate the camera with the object (elevation)","Best left unchecked, use the rotation mode instead":"Best left unchecked, use the rotation mode instead","Rotation mode":"Rotation mode","Targeted camera rotation angle":"Targeted camera rotation angle","Forward X":"Forward X","Forward Y":"Forward Y","Forward Z":"Forward Z","Lerp camera":"Lerp camera","Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°":"Lerp the camera rotation to _PARAM0_ with a ratio of _PARAM2_ with rotation offset _PARAM3_° and elevation offset _PARAM4_°","Move to object":"Move to object","Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_":"Change the camera position to _PARAM0_ with offset _PARAM2_, _PARAM3_, _PARAM4_","X offset":"X offset","Y offset":"Y offset","Update local basis":"Update local basis","Update local basis of _PARAM0_ and the camera":"Update local basis of _PARAM0_ and the camera","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","the halfway time for rotation":"the halfway time for rotation","the halfway time for elevation rotation of the object.":"the halfway time for elevation rotation of the object.","Halfway time for elevation rotation":"Halfway time for elevation rotation","the halfway time for elevation rotation":"the halfway time for elevation rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D-like Flip for 2D Sprites":"3D-like Flip for 2D Sprites","Flip sprites with a 3D rotation visual effect (card flip style).":"Flip sprites with a 3D rotation visual effect (card flip style).","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","3D Flip":"3D Flip","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","left anchor":"left anchor","Left anchor":"Left anchor","Left anchor of _PARAM1_":"Left anchor of _PARAM1_","Anchor":"Anchor","Right anchor":"Right anchor","Right anchor of _PARAM1_":"Right anchor of _PARAM1_","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","the unit width of the object. How much pixels to show for a value of 1.":"the unit width of the object. How much pixels to show for a value of 1.","the unit width":"the unit width","Update the bar width.":"Update the bar width.","Bar width":"Bar width","Update the bar width of _PARAM0_":"Update the bar width of _PARAM0_","Time formatting":"Time formatting","Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.":"Format seconds into HH:MM:SS or HH:MM:SS.000 time display strings.","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","Move objects back-and-forth horizontally or vertically for set time or distance.":"Move objects back-and-forth horizontally or vertically for set time or distance.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.":"Shape Painter toggle switch. Click/touch to toggle on/off with hover halo.","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Top-down movement animator":"Top-down movement animator","Auto-set animations based on top-down movement direction (4 or 8 directions).":"Auto-set animations based on top-down movement direction (4 or 8 directions).","Change the animation according to the movement direction.":"Change the animation according to the movement direction.","Top-down movement":"Top-down movement","Scale animations according to speed":"Scale animations according to speed","Pause animations when objects stop":"Pause animations when objects stop","Animations must be called \"Walk0\", \"Walk1\"... for left, down...":"Animations must be called \"Walk0\", \"Walk1\"... for left, down...","Number of directions":"Number of directions","Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.":"Leave to 0 to automatically use 8 when diagonals are allowed and 4 otherwise.","Set to 90°, \"Walk0\" becomes the animation for down.":"Set to 90°, \"Walk0\" becomes the animation for down.","Update the animation according to the object direction.":"Update the animation according to the object direction.","Update animation":"Update animation","Update the animation of _PARAM0_":"Update the animation of _PARAM0_","the animation name of the object.":"the animation name of the object.","the animation name":"the animation name","Check if animations are paused when objects stop.":"Check if animations are paused when objects stop.","_PARAM0_ animations are paused when objects stop":"_PARAM0_ animations are paused when objects stop","Change whether animations are paused when objects stop.":"Change whether animations are paused when objects stop.","Pause animations of _PARAM0_ when stopped: _PARAM2_":"Pause animations of _PARAM0_ when stopped: _PARAM2_","IsPausingAnimation":"IsPausingAnimation","Check if animations are scaled according to speed.":"Check if animations are scaled according to speed.","_PARAM0_ animations are scaled according to speed":"_PARAM0_ animations are scaled according to speed","Change whether animations are scaled according to speed or not.":"Change whether animations are scaled according to speed or not.","Scale animations of _PARAM0_ according to speed: _PARAM2_":"Scale animations of _PARAM0_ according to speed: _PARAM2_","IsScalingAnimation":"IsScalingAnimation","Change the animation speed scale according to the object speed.":"Change the animation speed scale according to the object speed.","Animation speed scale":"Animation speed scale","Change the animation speed scale according to _PARAM0_ speed":"Change the animation speed scale according to _PARAM0_ speed","Pause the animation according to the object speed.":"Pause the animation according to the object speed.","Animation pause":"Animation pause","Pause the animation according to _PARAM0_ speed":"Pause the animation according to _PARAM0_ speed","Return the object movement direction.":"Return the object movement direction.","Return the difference between 2 directions.":"Return the difference between 2 directions.","Direction dirrerence":"Direction dirrerence","Other direction":"Other direction","Update the animation direction of the object.":"Update the animation direction of the object.","Update animation direction":"Update animation direction","Update the animation direction of _PARAM0_":"Update the animation direction of _PARAM0_","Update the animation name.":"Update the animation name.","Update animation name":"Update animation name","Update the animation name of _PARAM0_":"Update the animation name of _PARAM0_","Make object travel to random positions":"Make object travel to random positions","Move objects to random nearby positions using Pathfinding. Optional direction bias.":"Move objects to random nearby positions using Pathfinding. Optional direction bias.","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret 2D movement":"Turret 2D movement","Rotate object like turret toward target position. Configurable speed and acceleration.":"Rotate object like turret toward target position. Configurable speed and acceleration.","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Turret movement":"Turret movement","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_° margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_°":"Change the aiming angle of _PARAM0_ to _PARAM2_°","Aiming angle (between 0° and 360° if no stop angle are set).":"Aiming angle (between 0° and 360° if no stop angle are set).","Tween into view":"Tween into view","Tween objects from off-screen into position for smooth UI/cutscene entrances.":"Tween objects from off-screen into position for smooth UI/cutscene entrances.","Tween objects into position from off screen.":"Tween objects into position from off screen.","Motion":"Motion","Leave this value at 0 to move the object in from outside of the screen.":"Leave this value at 0 to move the object in from outside of the screen.","Tween in the object at creation":"Tween in the object at creation","Moving in easing":"Moving in easing","Moving out easing":"Moving out easing","Delete the object when the \"tween out of view\" action has finished":"Delete the object when the \"tween out of view\" action has finished","Fade in/out the object":"Fade in/out the object","The X position at the end of fade in":"The X position at the end of fade in","The Y position at the end of fade in":"The Y position at the end of fade in","Objects with opacity":"Objects with opacity","Move the object":"Move the object","Delay":"Delay","Fade in easing":"Fade in easing","Fade out easing":"Fade out easing","The X position at the beginning of fade in":"The X position at the beginning of fade in","The Y position at the beginning of fade in":"The Y position at the beginning of fade in","Return the X position at the beginning of the fade-in.":"Return the X position at the beginning of the fade-in.","Return the Y position at the beginning of the fade-in.":"Return the Y position at the beginning of the fade-in.","Tween the object to its set starting position.":"Tween the object to its set starting position.","Tween _PARAM0_ into view":"Tween _PARAM0_ into view","Tween the object to its off screen position.":"Tween the object to its off screen position.","Tween out of view":"Tween out of view","Tween _PARAM0_ out of view":"Tween _PARAM0_ out of view","Check if the object finished tweening into view.":"Check if the object finished tweening into view.","Tweened into view":"Tweened into view","_PARAM0_ finished tweening into view":"_PARAM0_ finished tweening into view","Check if the object finished tweened out of view.":"Check if the object finished tweened out of view.","Tweened out of view":"Tweened out of view","_PARAM0_ finished tweening out of view":"_PARAM0_ finished tweening out of view","Set whether to delete the object when the \"tween out of view\" action has finished.":"Set whether to delete the object when the \"tween out of view\" action has finished.","Delete after tween out":"Delete after tween out","Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_":"Should delete _PARAM0_ when the \"tween out of view\" action has finished: _PARAM2_","Should delete the object when the \"tween out of view\" action has finished":"Should delete the object when the \"tween out of view\" action has finished","Two choices dialog boxes":"Two choices dialog boxes","Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.":"Two-choice dialog box with keyboard, gamepad, and touch support. Customizable text.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Sound at hovering":"Sound at hovering","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.":"Read/manipulate web game URLs: get/set attributes, query params, redirect, reload.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.":"Generate unique identifiers: UUIDv4 random strings and incremented integer UIDs.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Convert between text and Unicode/binary representations. Basic string obfuscation support.":"Convert between text and Unicode/binary representations. Basic string obfuscation support.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Aggregate min/max/average position, size, Z-order across picked object instances.":"Aggregate min/max/average position, size, Z-order across picked object instances.","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","WebSocket client: connect to server, send/receive string messages in real-time.":"WebSocket client: connect to server, send/receive string messages in real-time.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Set Z-order from Y position for depth illusion in top-down/isometric views.":"Set Z-order from Y position for depth illusion in top-down/isometric views.","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.","Frameless preview window":"Frameless preview window","Requests the local preview window to be created without the native window frame.":"Requests the local preview window to be created without the native window frame.","Enable frameless preview window: _PARAM0_":"Enable frameless preview window: _PARAM0_","Enable frameless preview window?":"Enable frameless preview window?","Frameless game window":"Frameless game window","Requests the preview and exported desktop game windows to be created without the native window frame.":"Requests the preview and exported desktop game windows to be created without the native window frame.","Enable frameless game window: _PARAM0_":"Enable frameless game window: _PARAM0_","Enable frameless game window?":"Enable frameless game window?"}};
\ No newline at end of file
diff --git a/newIDE/app/src/locales/en/messages.js b/newIDE/app/src/locales/en/messages.js
index cabb9b47d593..fd0cf011c6c4 100644
--- a/newIDE/app/src/locales/en/messages.js
+++ b/newIDE/app/src/locales/en/messages.js
@@ -1 +1 @@
-/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"\"{0}\" will be the new build of this game published on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be the new build of this game published on gd.games. Continue?"]},"\"{0}\" will be unpublished on gd.games. Continue?":function(a){return["\"",a("0"),"\" will be unpublished on gd.games. Continue?"]},"% of parent":"% of parent","% of total":"% of total","(Events)":"(Events)","(Object)":"(Object)","(already installed in the project)":"(already installed in the project)","(default order)":"(default order)","(deleted)":"(deleted)","(install it from the Project Manager)":"(install it from the Project Manager)","(or paste actions)":"(or paste actions)","(or paste conditions)":"(or paste conditions)","(yet!)":"(yet!)","* (multiply by)":"* (multiply by)","+ (add)":"+ (add)","+ {0} tag(s)":function(a){return["+ ",a("0")," tag(s)"]},", objects /*{parameterObjects}*/":function(a){return[", objects /*",a("parameterObjects"),"*/"]},"- (subtract)":"- (subtract)","/ (divide by)":"/ (divide by)","/* Click here to choose objects to pass to JavaScript */":"/* Click here to choose objects to pass to JavaScript */","0,date":"0,date","0,date,date0":"0,date,date0","0,number,number0":"0,number,number0","1 child":"1 child","1 day ago":"1 day ago","1 hour ago":"1 hour ago","1 match":"1 match","1 minute":"1 minute","1 month":"1 month","1 new feedback":"1 new feedback","1 review":"1 review","1) Create a Certificate Signing Request and a Certificate":"1) Create a Certificate Signing Request and a Certificate","100% (Default)":"100% (Default)","100+ exports created":"100+ exports created","10th":"10th","1st":"1st","2 previews in 2 windows":"2 previews in 2 windows","2) Upload the Certificate generated by Apple":"2) Upload the Certificate generated by Apple","200%":"200%","2D effects":"2D effects","2D object":"2D object","2D objects can't be edited when in 3D mode":"2D objects can't be edited when in 3D mode","2nd":"2nd","3 previews in 3 windows":"3 previews in 3 windows","3) Upload one or more Mobile Provisioning Profiles":"3) Upload one or more Mobile Provisioning Profiles","3-part tutorial to creating and publishing a game from scratch.":"3-part tutorial to creating and publishing a game from scratch.","300%":"300%","3D effects":"3D effects","3D model":"3D model","3D models":"3D models","3D object":"3D object","3D platforms":"3D platforms","3D settings":"3D settings","3D, real-time editor (new)":"3D, real-time editor (new)","3rd":"3rd","4 previews in 4 windows":"4 previews in 4 windows","400%":"400%","4th":"4th","500%":"500%","5th":"5th","600%":"600%","6th":"6th","700%":"700%","7th":"7th","800%":"800%","8th":"8th","9th":"9th",":":":","< (less than)":"< (less than)","<0>For every child in<1><2/>{0}1>, store the child in variable<3><4/>{1}3>, the child name in<5><6/>{2}5>and do:0>":function(a){return["<0>For every child in<1><2/>",a("0"),"1>, store the child in variable<3><4/>",a("1"),"3>, the child name in<5><6/>",a("2"),"5>and do:0>"]},"<0>Share your game0> and start collecting data from your players to better understand them.":"<0>Share your game0> and start collecting data from your players to better understand them.","<0>{0}0> set to {1}.":function(a){return["<0>",a("0"),"0> set to ",a("1"),"."]},"
":"","":"","":"","