Description
Ok so this may sound a bit crazy at first, but I really think we are wasting useful screen estate when we have this:

If I recall correctly what happens in fusion/construct2 when no instances are selected is that the engine shows you there the global game settings.
Solution suggested
My suggestion is to flat out show the project manager there, along with the hint to select an instance. I made a crude mockup:

The advantage of that is that we suddenly have a much faster access and better discover-ability of the project manager. Of course we can keep the button to open the project manager if you want to, just have another way of accessing it, without doing any work basically. No need to discover the button to open it, no need to click to open and click to close. The user will constantly select and deselect instances anyways - we might as well just give them access to that menu automatically instead of making them constantly click to get it. It will come to them instead :p
So to summarize:
- this will save loads of points and clicks (better flow)
- make Gd even more intuitive
Alternatives considered
Alternatively we can show global variables there - as they are quite an important element too, or some other element that is often accessed while developing a game
Anyways, just an idea :) why waste the space
Description
Ok so this may sound a bit crazy at first, but I really think we are wasting useful screen estate when we have this:

If I recall correctly what happens in fusion/construct2 when no instances are selected is that the engine shows you there the global game settings.
Solution suggested
My suggestion is to flat out show the project manager there, along with the hint to select an instance. I made a crude mockup:

The advantage of that is that we suddenly have a much faster access and better discover-ability of the project manager. Of course we can keep the button to open the project manager if you want to, just have another way of accessing it, without doing any work basically. No need to discover the button to open it, no need to click to open and click to close. The user will constantly select and deselect instances anyways - we might as well just give them access to that menu automatically instead of making them constantly click to get it. It will come to them instead :p
So to summarize:
Alternatives considered
Alternatively we can show global variables there - as they are quite an important element too, or some other element that is often accessed while developing a game
Anyways, just an idea :) why waste the space