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Shorten some long enemy deaths #3293

@theballaam96

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@theballaam96

I remember once playing the Diddy cabin in Caves (the one where you gotta kill all enemies before time runs out), and barely killed the last enemy (a Klump), but since it was at one second left, it didn't have time for its death animation to finish and actually count as KOd, and still considered the challenge as failed, so I was thinking... what about just reducing the death animation of these enemies with long death animations? I am thinking that it would affect these enemies' death animations in particular:

  • Klumps
  • The flying bats
  • Robokritters
  • Maybe the Koshas?
    Aside from these enemies I don't think the other enemies would benefit from a faster/shorter death animation. I bet it could help for timed enemy gauntlets with randomized enemies like Diddy's Caves cabin.

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